Nautilus

2002 · Science-fiction

Nautilus

Players build and expand a research station on the sea floor, placing modules on a depth-graded grid and occupying them with scientists. Stations provide different benefits that scale with the number of same-type modules in use, and occupying another player’s station requires payment. Each round players recruit and deploy scientists, manage costs, and launch up to three submarines to explore beyond the base. Submarines seek sea discoveries, sunken treasures, raw materials and the remains of Atlantis; station layout and scientist deployment influence exploration success. Game end triggers when key Atlantis tiles or other objectives are recovered or no further expansion and discoveries occur. Scoring combines recovered Atlantis chips, sea discoveries (with bonus for player-specific goals), station multipliers and leftover money.

Joueurs
2–4 idéal à 4
Temps de jeu
120 min
Âge
12+
Complexité
2,7 / 5
5,2 sur LudoyaConstruction de villesÉconomiqueBonus de fin de partiePlacement de tuilesPoints de mouvement

À propos du jeu

Illustration

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
2
Parties enregistrées
3
Joueurs
7
Dans des collections

5,2/10

sur 1 avis Ludoya

  • Tom5,2

    Beautiful bits - the game may take a bit too long for what it does, but it's a nice exploration game.

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