SeaFall

2016 · Exploration

SeaFall

Les joueurs dirigent un empire continental en pleine reconstruction à l’ère du renouveau de la navigation, envoyant des navires explorer et cartographier un archipel aux allures de puzzle. Les expéditions explorent et révèlent des îles, établissent des routes commerciales, développent des colonies et lancent des raids ou des combats navals contre des rivaux et les forces locales. Le jeu, conçu comme une campagne, évolue au fil de plusieurs sessions : les décisions, les événements et les rancunes sont consignés, et les mises en place futures changent en fonction des résultats précédents. Le jeu met l’accent sur l’exploration, la gestion des ressources, le déplacement de la flotte et des objectifs asymétriques au sein d’un récit persistant et ramifié.

Joueurs
3–5 idéal à 4
Temps de jeu
120–180 min
Âge
14+
Complexité
3,8 / 5
5,7 sur Ludoyaà partir de 58,50 €NautiqueCivilisationCampagne / Basé sur des cartes de batailleGestion de la mainPouvoirs variables des joueurs

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
111
Parties enregistrées
53
Joueurs
2h 51m
Partie moyenne
53
Dans des collections
3
Dans des listes de souhaits

5,7/10

sur 14 avis Ludoya

  • Leo8,0

    Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.

    Aucune partie enregistrée

  • Benjamín Amorín7,0

    We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.

    Aucune partie enregistrée

  • Evan5,0

    Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Y a joué 5 fois

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