Tajemnicze Domostwo

2013 · Déduction

Tajemnicze Domostwo

Les joueurs coopèrent en équipe de médiums pour enquêter dans un vieux manoir, tandis que l’un d’eux incarne le fantôme qui y réside. Chaque nuit, le fantôme fournit des indices visuels — images et symboles — destinés à désigner le véritable coupable d’un crime passé au manoir. Les joueurs discutent des indices et les interprètent, réduisent la liste des suspects et tentent d’identifier la personne tuée à tort avant la fin du cycle de sept jours. Le jeu met l’accent sur la déduction, la communication et l’interprétation d’images ambiguës, tandis que le groupe reconstitue ensemble le crime d’origine pour permettre au fantôme de reposer en paix.

Joueurs
2–7 idéal à 4
Temps de jeu
30–60 min
Âge
8+
Complexité
1,8 / 5
8,1 sur LudoyaMeurtre / MystèreJeu coopératifGestion de la mainLimites de communication

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96
Parties enregistrées
83
Joueurs
40m 5s
Partie moyenne
21
Dans des collections
3
Dans des listes de souhaits

8,1/10

sur 14 avis Ludoya

  • Evan8,5

    This is a really fantastic co-op game. One player is the ghost, and the other players are the investigators. The game lays out an array of items, locations and people. Then some of those are selected secretly, so that each player has one correct item, location and then person they have to guess out of the array of cards. The ghost then tries to hint players into discovering their cards through playing "dream cards" that are abstract creepy pictures. The Ghost can't talk or hint in any way outside of assigning cards to players each round. The players have 7 rounds to guess. Both games we played, we lost, mid game because we ran out of rounds with which to guess the remaining cards. I think some of this was my fault as the ghost, because often times I would have a lot of trouble matching what was in my hand to what I needed the players to guess. The ghost player also has a lot to consider. Perhaps I see something in one of the pictures I think matches the item I want the player to guess. I need to make sure the dream doesn't have something in it that also matches to a different item more obviously AND I need to make sure I save cards in my hand that will point towards future things I need them to guess. Construct a city and try to own the most valuable properties while also having the most cubes in each row of the city grid. Very harsh, game routinely helps the player in the lead, which normally I hate in a game, but for some reason it works here to the game's advantage, as players scramble to stay out of last place. A lot of city builder games try to do what this game does, and don't do it even half as well. One of the amazing things about this game is that the player who winds up with the Mayoral role, has to hand out special and powerful effect cards to the other players. The game does flow a lot better with a simple spreadsheet showing what the current values of each row are, so that you can quickly at a glance discern which spot on the grid is most and least valuable, as this is frequently used by the game's effects to either help or punish a player. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★★ Raw enjoyment

  • Jorge S8,0

    Muy buen juego. Una apuesta casi segura con cualquier grupo.

  • Alberto8,5

    Got it from Portal by mistake! Contacted them ASAP, they told me that everything was a mistake and because the inconveniences that my order had (almost 3 months to arrive and a human error) they let me keep the copy as a gift! THANKS!

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