The King's Will

2017 · Industrie / fabrication

The King's Will

Les joueurs incarnent des ducs qui accueillent le roi itinérant et tentent de découvrir ses volontés actuelles, qui changent à chaque partie et restent en partie secrètes. Pendant quatre manches, les joueurs développent leurs duchés, effectuent des actions visant différentes conditions de victoire possibles et essaient d’aligner leur stratégie sur ce que le roi valorise. Les conditions de victoire sont tirées au hasard et révélées progressivement, obligeant les joueurs à déduire les préférences du roi et à s’adapter, tout en poursuivant leur propre score. Les déplacements sont simultanés pour réduire les temps morts, et les joueurs peuvent influencer la durée de la partie grâce à des décisions communes.

Joueurs
2–4 idéal à 3
Temps de jeu
50–90 min
Âge
10+
Complexité
3,2 / 5
6,5 sur LudoyaConstruction de territoiresMédiévalSélection d'actions

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
14
Parties enregistrées
22
Joueurs
1h 55m
Partie moyenne
3
Dans des collections

6,5/10

sur 3 avis Ludoya

  • Garfield7,0

    #44 Nice action selection mechanism. The 21 buildings are a little bit overwhelming. You have to check all their function. It needs a lot of table space for what it is. And I think you need some additional markers to mark the King's Will cards you already have looked at. Because I think you can't remember everything on them for the whole game... I had to use my smartphone. [c] Theme: ★★☆☆☆ <!-- size 7]Not very strong --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★☆☆☆ <!-- size 7]Minimalistic --> Luck: ★★☆☆☆ <!-- size 7]Little --> Strategy: ★★★★☆ <!-- size 7]Good planing is a must --> Components: ★★☆☆☆ <!-- size 7]The boards are really cheap, the buildings are wooden --> Play duration: ★★☆☆☆ <!-- size 7]Too long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (35min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Little --> Replay value: ★★☆☆☆ <!-- size 7]Different end score cards --> [/c]

    Aucune partie enregistrée

  • Evan6,0

    On a player's turn they choose an action tile and then get to do 2 things on the tile. All the other players then get to do 1. The actions are mostly about getting resources, adjusting resource production, bumping on a tech track, build a building, or peeking at one of the secret endgame scoring criteria cards. The game plays relatively quickly for it's weight. The action tile system gives some amount of player interaction in terms of trying to guess what other people will do, but the real core of the game's interactivity comes from watching what other people are doing and trying to guess what endgame cards they've seen. The game might lack a little replayability in that the only thing that's different game to came are what endgame cards are in the mix, but that's a minor quibble against a pretty satisfying experience. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Premières impressions · 2 parties

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