Thurn et Taxis: l'aventure postale

2006 · Transport

Thurn et Taxis: l'aventure postale

Players act as postal entrepreneurs building delivery routes across a map of Central Europe by melding city cards into ordered routes. On a turn a player draws a city card (from a face-up display or the deck) and melds a card either starting or extending their current route; routes must follow adjacent cities on the map and contain at least three cities before they can be finished and scored. Finishing a route lets the player place post offices, claim regional bonus tiles, and upgrade to a higher-value carriage; certain postal officials grant one-time benefits like extra draws or melds. The game ends when a player runs out of post offices or reaches the top carriage, and final scoring counts carriage value, bonuses, and penalties for unused post offices.

Joueurs
2–4 idéal à 3
Temps de jeu
60 min
Âge
10+
Complexité
2,3 / 5
6,2 sur LudoyaPost-napoléonienConstruction de réseaux et de routesSélection ouverteGestion de la main

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
390
Parties enregistrées
325
Joueurs
47m 7s
Partie moyenne
66
Dans des collections
9
Dans des listes de souhaits
1
Précommandé

6,2/10

sur 51 avis Ludoya

  • Mestremuten8,0

    Rating: 3/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

  • Garfield4,0

    I don't like games where you are fucked up if the players take all the cards you need before your turn. Too much luck involved. And if someone is able to do a 7 route and the others not, it's almost certain who will win...

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