18Lilliput

2018 · Economico

18Lilliput

I giocatori costruiscono e gestiscono società ferroviarie per otto round, utilizzando carte azione pescate da una riserva comune. Ogni giocatore controlla una società iniziale e un’abilità del proprio personaggio, poi sceglie due azioni per round per posare o potenziare binari, acquistare treni, emettere o comprare azioni, aprire nuove società oppure trasferire denaro tra i propri fondi personali e le casse delle società. Dopo le azioni, le società fanno circolare i propri treni per generare ricavi, e i giocatori decidono se trattenere gli utili per gli investimenti o pagare dividendi, influenzando i prezzi delle azioni. Alla fine della partita, i giocatori sommano il denaro personale e il valore delle azioni per determinare chi ha il patrimonio netto più alto.

Giocatori
1–4 ideale in 4
Tempo di gioco
60–90 min
Età
10+
Complessità
3,3 / 5
4,5 su LudoyaBasato su un romanzoTrasportoCostruzione di reti e percorsiGioco solitario / SolitarioPoteri Variabili dei Giocatori

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
14
Partite registrate
21
Giocatori
2h 13m
Partita media
12
Nelle ludoteche
1
Nelle liste dei desideri

4,5/10

da 7 recensioni Ludoya

  • Evan3,5

    This game aims to take the 18xx game experience and boil it down to an evening length experience rather than a game you have to reserve a whole day for. It does this admirably well. It hits most of the 18xx beats. It also has a cute action selection system where each round players get to select two action cards in serpentine fashion with each card giving your company two action options. A few things made this experience feel rough to me. First, when a company gets floated, the starting share is 50%. Additional shares are 10%. This means that companies never change hands, and investing in someone else's work provides a pretty minimal return compared to what your opponent gets. Track is represented by square tiles, which makes going around anything pretty laborious. Especially since the most track you can lay with an action is 2 cards worth. No space has room for more than 2 stations either, which means things get blocked out, and fast which makes the logistical element feel a little stale. Additionally, new companies can start in any empty station spot on the map, which means they also serve to further box existing companies in. The length of the game is still significant. It's shorter than an 18xx but longer than your normal 90 min euro. It would have been good for the game to include a pricing chart that shows how much each company can make each turn so it wouldn't need to be recalculated each round, rather just adjusted on the track when something changes. Overall I don't mind this game, but I would have liked it to be a bit more dynamic in terms of the track and stocks and I would have liked it to be a bit more flexible in terms of being able to get around a situation where your opponents attempt to block you up. Maybe it's time to stop searching for a short 18xx and just be comfortable in the fact that if I want the 18xx experience, I should stick to just reserving a day for it. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

  • setropo7,5

    Si tienes curiosidad por los 18xx, quizás debas empezar por éste.

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.