Formula D

2008 · Gare

Formula D

Players pilot racing cars around reversible boards featuring F1 circuits on one side and street tracks on the other, using a gear-based movement system driven by custom dice. Each turn a player may shift up, hold, or down gears to select a die that determines movement, balancing the desire for speed against cornering rules that require one or more stops and penalties for overruns. Cars sustain damage to attributes like tires, brakes, transmission and body from collisions, heavy braking, or failed maneuvers; losing an attribute can eliminate or severely set back a car. Optional rules add pit stops, tire choices, slipstreaming, road hazards, weather effects and car customization for multi-race championships or street-style illegal racing.

Giocatori
2–10 ideale in 6
Tempo di gioco
60 min
Età
8+
Complessità
2 / 5
6,3 su Ludoyada 69,99 €SportPunti movimentoCorsaTira/Gira e Muovi

Il gioco

Publisher
Formula D: Circuits 1 – Sebring & Chicago2021Formula D: Circuits 2 – Hockenheim and Valencia2009Formula D: Circuits 3 – Singapore & The Docks2014Formula D: Circuits 4 – Grand Prix of Baltimore & Buddh2013Formula D: Circuits 6 – Austin & Nevada Ride2015Formula D: Circuits 5 – New Jersey & Sotchi2014Formula Dé Circuits 3 & 4: Zandvoort 2 & SPA-Francorchamps1997Formula Dé Circuits 23 - 26: USA Track Pack #11999Formula Dé Circuits 7 & 8: Magny-Cours & Monza1997Formula Dé Circuits 11 & 12: Watkins Glen & Silverstone1998Formula Dé Circuits 13 & 14: Montreal & Long Beach1998Formula Dé Circuits 15 & 16: Hockenheim & Zeltweg1999Formula Dé Circuits 17 & 18: Buenos-Aires & Barcelona1999Formula Dé Circuits 5 & 6: Kyalami & Ferrari Autodromo1997Formula Dé Circuits 9 & 10: Estoril & Interlagos1998Formula Dé Circuits 19 & 20: Suzuka & Melbourne1999Formula Dé Circuits 21 & 22: Budapest & Nürburgring1999Formula Dé Circuits 27 - 30: USA Track Pack #22000Formula Dé Circuit 33: 10th Anniversary2001Formula Dé Circuits 31 & 32: Zhuhai & Sepang2000Formula Dé Circuits 34 & 35: Bahrain & Shanghai2004Formula Dé Circuits 1 & 2: Monaco & Zandvoort 11997Formula D: Catalina Santana Promo2008Formula D: The "Shortcut"2008Formule Dé Circuit № 5: GRAND PRIX DE BELGIQUE – Circuit de Spa – Francorchamps1993Formule Dé Circuit № 1: Grand Prix de MONACO1991Formule Dé Circuit № 2: FRANCE – Circuit de Nevers Magny-Cours1991Formule Dé Circuit № 7: BRITISH GRAND PRIX – Silverstone Circuit1993Formule Dé Circuit № 3: GRAN PREMIO D'ITALIA – Autodromo Nazionale Monza1992Formule Dé Circuit № 4: GROSSER PREIS VON DEUTSCHLAND – Hockenheim Ring1992Formule Dé: World Championship1996Formule Dé Circuit № 9: GRAND PRIX DU CANADA – Circuit Gilles Villeneuve1994Formule Dé Circuit № 6: GRANDE PREMIO DE PORTUGAL – Circuito do Estoril1993Formule Dé Circuit № 8: GRAN PREMIO DE ESPAÑA – Circuit de Catalunya1994Formula D: More We Are Driver Expansion2010Formule Dé Circuit № 11: JAPAN GRAND PRIX – Suzuka Circuit1995Formule Dé Circuit № 10: GRANDE PREMIO DE BRASIL – Circuito do Interlagos1995Formule Dé Circuit № 12: SOUTH of AFRICA GRAND PRIX – Kyalami Circuit1996Formule Dé Circuit № 13: SAN MARINO – Autodromo Enzo & Dino Ferrari1996Formula De: Gran Premio d'Italia – Perugia – Circuito Cittadino1999Formula Dé: Lime Rock Park2009Circuit de la Sarthe LeMans (fan expansion for Formula D(é))2016Formula Dé: Laguna Seca2008UCF (fan expansion for Formula D)2018

Foto dai tavoli di Ludoya

Tutte le foto in Ludoya
  • Formula D sul tavolo, foto di mikes67 karakorum
  • Formula D sul tavolo, foto di Bruno Circulo Friki
  • Formula D sul tavolo, foto di Merche
  • Formula D sul tavolo, foto di Merche
  • Formula D sul tavolo, foto di mikes67 karakorum
  • Formula D sul tavolo, foto di Bruno Circulo Friki
  • Formula D sul tavolo, foto di Merche
  • Formula D sul tavolo, foto di Merche
  • Formula D sul tavolo, foto di Bruno Circulo Friki
  • Formula D sul tavolo, foto di Merche
  • Formula D sul tavolo, foto di Merche
  • Formula D sul tavolo, foto di Bruno Circulo Friki

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Prezzo più basso, ultimi 12 mesi41,68 € – 69,99 €

Sui tavoli di Ludoya

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552
Partite registrate
592
Giocatori
1h 10m
Partita media
167
Nelle ludoteche
9
Nelle liste dei desideri

6,3/10

da 91 recensioni Ludoya

  • Divertimento10,0
  • Interazione10,0
  • Originalità8,0
  • Estetica10,0
  • Accessibilità10,0
  • Martin Peral6,5

    Juego de todo o nada en el que la posibilidad de la eliminación puede hacer que dejes de jugar la partida de forma anticipada y anticlimática. Desde los choques con otras conductoras hasta las tiradas de dados que aún siendo estadísticamente improbables, acaban saliendo cruz (que tires un dado y te vaya bien que salga cualquier número excepto X y salga X...). Lo he disfrutado más viéndolo jugar como espectador, que habiendo participado, haberme hecho ilusiones y haber explotado en media carrera (una vez por un fallo grave en las reglas y otra vez por dos tiradas con muy mala suerte).

  • Mestremuten7,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

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Prossimi eventi con questo gioco

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Domande sulle regole

Risposte tratte dal regolamento dall'assistente per le regole di Ludoya.

Do I have to stop in corners? What happens if I don't?

Yes — you must make the minimum number of stops shown for the corner; if you pass through without the required stops you overshoot and lose 1 tire WP for each space overshot, and if you lose your last tire WP you are placed backwards on your final space and must restart in 1st gear next turn (overshooting beyond available WP or skipping required stops can eliminate you). (pp. 2, 4)

How does braking work — can I shorten my move or stop if I'm blocked?

You may spend brake WP to reduce the number of spaces you advance (lose 1 brake WP per space not advanced); if blocked you apply the table of 'spaces remaining' to determine brake and tire WP losses, and if you don't have enough WP to stop you are eliminated. (pp. 2, 4)

How does slipstreaming work — can I slipstream into/through a corner?

If you stop directly behind another car, are moving as fast or faster, and both cars are in 4th gear or higher, you may slipstream: add 3 spaces to your move with the listed lane/move options; if the slipstream carries you into a corner you still lose 1 brake WP, and you may not brake deliberately to set up slipstreaming. (pp. 2, 4)

What happens when I end my move next to or behind other cars — do we automatically crash?

When you end your move adjacent to or behind one or more cars you roll the black die for a collision check; a roll of 1 causes the car to lose 1 car body WP (and losing your last car body WP eliminates you). Also, losing car body or engine WP places a damage marker that can force future road-handling checks. (pp. 2, 4)

Can I enter the pits at full speed and what does a pit stop do?

You may enter the pit lane at any speed (you must roll at least the minimum to enter with your gear die); entering instantly restores all tire WP, then you roll the black die — 1–10 is a quick stop (divide the roll by 2, round up, for spaces you may move leaving in 4th), 11–20 means you stay until the next round and then leave in 4th or lower. (pp. 2, 4)

When do I have to check for engine damage (20/30) and who rolls?

If a player rolls the maximum on the gear die (a 20 in 5th gear or a 30 in 6th), that triggers an engine-damage check: all players in 5th or 6th gear roll the black die, and a result of 1–4 causes the car to lose 1 engine WP (losing the last engine WP eliminates the car). (pp. 2, 4)

Apre l'assistente per le regole di Ludoya, che legge il regolamento di questo gioco.

Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.