At the Gates of Loyang

2009 · Econômico

At the Gates of Loyang

Os jogadores cultivam campos para produzir mercadorias, depois vendem essas mercadorias para atender aos pedidos dos clientes e ganhar dinheiro. As cartas representam campos, clientes, ajudantes e barracas do mercado; a cada rodada, os jogadores obtêm cartas por meio de um mecanismo de seleção/aposta e também recebem um campo grátis. Uma única colocação preenche um campo com um tipo de mercadoria, e cada campo produz uma unidade por rodada. Os jogadores podem jogar ajudantes e usar barracas do mercado para modificar a produção, a renda ou as vendas, além de realizar quantas ações seus cartões e mercadorias permitirem. Os ganhos são investidos em uma trilha de pontuação, na qual os investimentos feitos mais cedo valem mais pontos; ao final do jogo, vence o jogador que estiver na liderança nessa trilha.

Jogadores
1–4 melhor com 2
Tempo de jogo
60–120 min
Idade
10+
Complexidade
3,1 / 5
5,5 na Ludoyaa partir de € 36,00AgriculturaEmpréstimosContratosOrdem de turno: progressivo
285
Partidas registradas
211
Jogadores
1h 25m
Partida média
87
Em ludotecas
17
Em listas de desejos

5,5/10

de 42 avaliações na Ludoya

  • Daniel García Cruz6,0

    Juego del maestro de refritos que me ha dado sopor jugarlo...lo jugaría alguna vez si me da por quitarme la vida.

  • Evan2,5

    This game has an interesting core. You get a hand of cards, and then there's a push your luck mechanism, where each player takes a turn placing a card from their hand into a common central pool. Once someone plays a card to the center you want, you can grab it, along with a single card from your hand, and add them to your tableau, but then all the other cards from your hand go into the pool, and you are done taking cards for that round. Some of the cards are fields, and when you take a field card, you can as an action plant a veggie in that field, and then populate every space in the field with that veggie. At the start of each round, you pull one thing off each field. What you do with the veggies is spend them on various types of customer cards you are also trying to grab. Some customers only want one deliver, others want several, and will punish you if you fail them more than once. Ultimately, you are trying to get lots of money, and then buy steps on your score track. The steps are sequentially numbered, and your first step in a turn always costs 1, but then any additional steps you have to pay the face value for. So far I'm totally on board, and having a great time. The problem shows up with the special action cards. They are full of mean take-that effects that can't really be planned for nor responded to. At times they can totally shut down a player's engine by stealing someone's customer that they've set up their fields across multiple turns to accommodate. It also has a ton of downtime between turns, with not much to think about in the meanwhile, since you don't know your options until your turn actually arrives. It also handles four player incredibly poorly, having players choosing partners they can attack so that two players can take their turns simultaneously. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

  • Mestremuten8,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

Leia as avaliações e dê sua nota

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.