SeaFall

2016 · Civilização

SeaFall

Os jogadores comandam um império continental em recuperação, numa era de renovada navegação, enviando navios para descobrir e mapear um arquipélago cheio de peças de quebra-cabeça. As expedições exploram e revelam ilhas, estabelecem rotas comerciais, desenvolvem assentamentos e lançam ataques ou entram em combates navais contra rivais e forças locais. O jogo, no estilo campanha, evolui ao longo de várias sessões: decisões, eventos e rancores são registrados, e as configurações futuras mudam de acordo com os resultados anteriores. A experiência enfatiza a exploração, o gerenciamento de recursos, a movimentação da frota e objetivos assimétricos em uma narrativa persistente e ramificada.

Jogadores
3–5 melhor com 4
Tempo de jogo
120–180 min
Idade
14+
Complexidade
3,8 / 5
5,7 na Ludoyaa partir de € 58,50ExploraçãoNáuticoJogo de legadoMovimento em gradeCampanha / Baseado em Cartas de Batalha
111
Partidas registradas
53
Jogadores
2h 51m
Partida média
53
Em ludotecas
3
Em listas de desejos

5,7/10

de 14 avaliações na Ludoya

  • Leo8,0

    Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.

    Nenhuma partida registrada

  • Benjamín Amorín7,0

    We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.

    Nenhuma partida registrada

  • Evan5,0

    Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Jogou 5 vezes

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.