瘋王城堡

2014 · 解谜

瘋王城堡

Players act as contractors adding rooms to an expanding castle, placing tiles one at a time to shape their own floorplan. Each round one player sets prices for a selection of room tiles while others buy rooms; purchases score points for room type, size and placement, and completed rooms grant special rewards. Master Builder duties rotate each round, changing which rooms are available and how much they cost. Endgame scoring awards bonuses for meeting variable kingly demands, most-common room types and other goals to determine the highest-scoring castle.

人数
1–4 最佳 4 人
游戏时长
90 分钟
年龄
13+
复杂性
2.6 / 5
7.1 来自 Ludoya¥351.02 起后拿破仑时期我切,你选回合顺序:渐进式终局奖励

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793
已记录对局
536
玩家
1h 6m
平均时长
154
收藏数
22
愿望清单数

7.1/10

基于 89 条 Ludoya 评测

  • Garfield7.0

    #50 Build your castle and score points for building it in a smart way. I like the choosing tile mechanism and how easy the game is. [c] Theme: ★★☆☆☆ <!-- size 7]Little --> Gameplay: ★★☆☆☆ <!-- size 7]Choose a tile and place it --> Interaction: ★★☆☆☆ <!-- size 7]Only the tile choosing --> Artwork: ★★☆☆☆ <!-- size 7]More functional than appealing --> Luck: ★★★☆☆ <!-- size 7]Random tiles, random target cards --> Strategy: ★★★☆☆ <!-- size 7]It's all about how you place your tiles --> Components: ★★☆☆☆ <!-- size 7]Ok, poor cardboard money --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy (25min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★★★☆☆ <!-- size 7]Random tiles and wishes of the king --> [/c]

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规则问题

由 Ludoya 的规则助手根据规则书回答。

Can I place a room diagonally or with entrances that don't line up?

No — a new Room must connect at least one entrance to an entrance on an already placed Room, may be rotated in 90° increments, may not overlap other Rooms, and you must keep at least one external entrance open (see placement rules) (page 9).

When do connection bonuses and adjacency penalties apply?

You resolve bonuses/penalties immediately when you place a Room — you score the new Room's bonus/penalty and any effects triggered on other already-placed Rooms as a result of that placement (pages 10–11).

If there are coins on a Room when someone buys it, who gets those coins?

Coins on a Room may be used as part (or all) of the buyer's payment to the Master Builder; if the coins on the tile equal or exceed the price, the buyer keeps any coins left over after paying the Master Builder; when the Master Builder buys a Room, their payment goes to the supply (pages 7–8).

Can I buy a Room even if I have nowhere to place it?

No — you may not buy a Room if you have nowhere you can legally place it (page 9).

Where and when can I place Downstairs Rooms?

Downstairs Rooms can only be connected to the darker end of Stairs tiles, to other Downstairs Rooms, or to downstairs Hallways, and you cannot buy a Downstairs Room until you have at least one Stairs tile (page 9; details page 15).

What makes a Room "complete" and what happens when I complete one?

A Room is complete when all of its entrances are connected to entrances on other Rooms (an entrance blocked by a wall prevents completion); when you complete a Room you immediately gain its completion reward, and you may resolve multiple completions in any order (page 12).

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