Citrus

2013 · 经济

Citrus

玩家通过轮抽并放置景观板块来种植和扩展柑橘园,并为农庄添建建筑以获取分数。 回合流程很简单:拿取板块或在农庄上建造,随后收获种植园以获得收入,并为新的生长腾出空间。收获时机决定哪些种植园仍有机会参与农庄计分,因此玩家必须在即时收入与长期得分机会之间取得平衡。 支持 2–5 名玩家,提供更短的变体规则和适合家庭游玩的规则;游戏时长约 50 分钟,双人游玩时也有良好的平衡性。

人数
2–5 最佳 2 人
游戏时长
60 分钟
年龄
10+
复杂性
2.5 / 5
5.8 来自 Ludoya农业领土建设区域多数 / 影响力公开选牌可变设定

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
20
已记录对局
37
玩家
43m 30s
平均时长
7
收藏数
6
愿望清单数
1
已预购

5.8/10

基于 6 条 Ludoya 评测

  • Garfield2.0

    #TilePlacement Way too chaotic with 5 players. If you're lucky you get the right tiles, if not, you gonna lose. [c] Theme: ★★☆☆☆ <!-- size 7]Abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Very little direct interaction --> Artwork: ★★★★★ <!-- size 7]Archipel tiles are gorgeous --> Luck: ★★★★☆ <!-- size 7]Plantation tiles are drawn from a bag --> Strategy: ★★★☆☆ <!-- size 7]Connect as many haziendas as possible? --> Components: ★★☆☆☆ <!-- size 7]Average --> Play duration: ★★☆☆☆ <!-- size 7]Too long with 5 players --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★☆☆☆☆ <!-- size 7]Can be huge with AP-Players --> Replay value: ★★★☆☆ <!-- size 7]Random tiles and plantation placements --> [/c]

    无记录对局

  • Kevin Van Loo7.6

    Good game, abstract feel. End game scoring can be huge and unexpected when you hop over people. Also using this to introduce people to boardgaming. Fun 4/5 · Interaction 5/5 · Appeal 3/5 · Uniqueness 4/5 · Replayability 3/5 · Accessibility 3/5

    无记录对局

  • Evan7.0

    On a turn, you either buy tiles which are placed on the board in chains of the same color, and then you place a claim meeple on a tile of the chain, or you can remove one or more meeples from the board to score points and collect money. As the game progresses, scoring house tiles get completely surrounded which triggers their payout for whoever has the first and second place in number of tile chains in some way surrounding the scoring tile. This creates a really interesting dynamic of trying to snake chains of tiles between multiple houses. This gets tricky as each house demands a different color on each of it's orthogonal adjacencies, yet diagonal adjacent chains still count. The board is littered with one time use special action tiles you collect when you build on top of them. The game has a good set of short term planning with a lot of tactical choices. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    玩过 5 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。