Crusaders: Thy Will Be Done

2018 · 中世纪

Crusaders: Thy Will Be Done

带领一个骑士团,在这片土地上传播宗教与政治影响力。玩家可以移动骑士、建造教堂和银行等建筑,并派遣部队参加十字军东征,转化当地居民并扩大控制范围。 行动由玩家个人的轮盘决定,轮盘可以升级;同时结合了类似曼卡拉的资源流动机制。每个派系都有独特能力,可改变轮盘的移动方式。玩家建造的建筑和行动时机将塑造战略选择,而代表国王担忧程度、不断上升的警报轨道,则可能触发游戏突然结束。

人数
2–4 最佳 3 人
游戏时长
40–60 分钟
年龄
14+
复杂性
2.5 / 5
7.5 来自 Ludoya¥252.83 起领土建设移动点数可变玩家能力区域多数 / 影响力

在 Ludoya 的牌桌上

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75
已记录对局
121
玩家
1h 24m
平均时长
30
收藏数
12
愿望清单数

7.5/10

基于 12 条 Ludoya 评测

  • Evan7.0

    This is on the shorter end yet still managed to be a decently meaty euro game. Even with four players the whole game takes about an hour with rules. Essentially, each player has a little mancala wheel. You take an action with strength equal to the markers currently in the space, then distribute the markers one at a time around the wheel going clockwise from the space you selected. As you play you build things onto the board which uncovers bonus symbols that increase the strength of future actions. The interesting part of the game is you can choose to upgrade your wheel by spending an action to unlock a second action for that same spoke. From that point on you can split your action markers between both effects in a single turn. Very satisfying with a few different paths to follow. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    玩过 3 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。