Europa Universalis: The Price of Power

2023 · 拿破仑时期

Europa Universalis: The Price of Power

从中世纪晚期一路发展到革命时代,掌控欧洲列强之一。玩家在个人玩家板上管理国家事务,同时在地图上扩张版图,运用卡牌、君主点数和顾问来处理外交、探索、发展与战争。 游戏是一款战略层面的 4X 体验:招募顾问、投资理念与省份发展、进行海外探索,并通过战争夺取省份和影响力。胜利取决于从领土、已探索区域、外交关系、军事成就和秘密目标中累积的分数。包含单人模式。

人数
1–4 最佳 4 人
游戏时长
90–300 分钟
年龄
14+
复杂性
4.7 / 5
9.2 来自 Ludoya¥765.24 起政治长矛与火枪手牌管理行动点数战役 / 以战斗卡为驱动

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
48
已记录对局
66
玩家
4h 8m
平均时长
23
收藏数
11
愿望清单数

9.2/10

基于 13 条 Ludoya 评测

  • Balleflass10.0

    Initial impressions so far after playing multi-handed solo for a few days. Going to test the game with 4-6 players next week. UPDATE 21.02.23 We ended up doing a 5-player Scenario S1-01. It was fantastic. Everyone ended up loving it. The initial teach took some time as I wasnt prepared for how I should use the HRE and Papal Curia, but everyone had a blast nontheless. Sleeve Kings

  • the-fire-archmage-ninja10.0

    This is it. This is the definitive 4x with diplomacy, commerce, war and exploration of the century. And it has solo mode that works excellently. Superb immersion. You truly feel the little despot in renacentist Europe. Diplomacy, vasallage, feuds, exploration and exploitation. A super long duration is offset by a great modularization of the game. You can reduce the size of the map, the number of turns (by splitting the game into eras), the number of opponents, all in the service of reducing playtime, and at all sizes it remains enjoyable. The longer the scope of the game, the more epic the experience becomes. If you remove missions, and that's a possibility in the rules, the game is more sandboxy, which is great some times. Wanna make Castille a European power house? you can! Wanna go the traditional path and kill and exploit people all over the sea? you can too! But don't ever think you're an island, or you will get stomped by France or a Great Britain, not to speak of daring to enter the Holy Roman Empire uninvited. Some affordances have been made to reduce playtime compared to the videogame, but it never feels too simplified. And what is been simplified is obviously a good move for a Boardgame. Bots are great at giving a simulacrum of a player while keeping historical. Watching England and France going at each other in useless wars of attrition instead of, say, sabotaging me, while trying to build my empire in the corner of Europe has been fun. I don't think I'll ever play this game multiplayer, it requires too much time. But for solo it's great! You still need a massive amount of time, much less so if you master the rules and how the bots behave.

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

我可以随时宣战吗,还是需要先有宣战理由(casus belli)?

没有有效的宣战理由,你就无法合法宣战;宣战理由的类型,以及宣战的时机和要求,都在宣战部分中有说明(见第 22 页)。

如果我在战争期间占领了敌人的所有省份,和平时会自动吞并他们吗?

不——占领会影响和平谈判,但吞并是一项特定的和平条款,必须符合条件,并在和平结算期间执行,而不是自动发生(见第29—31页)。

我可以不靠船只让军队跨海移动吗?运输船和港口是怎么运作的?

军队必须使用海军运输,并通过适当的舰队/港口穿越海域;登船、海军移动和运输规则(包括港口要求)详见海军运输与移动部分(见第26页)。

叛军什么时候出现?他们能在我的回合中围攻或占领省份吗?

叛军会在叛军/和平阶段(第3阶段)生成、移动并进行围城,并遵循该阶段以及“叛军”章节中所说明的叛军移动、围城和占领规则(见第9页和第37页)。

如果一名领袖或我的统治者死亡或受伤,会如何影响君主点数和稳定度?

领袖/顾问的死亡会移除其效果,并可能导致创伤或空位期后果;君主点数、领袖上限以及对稳定度和行动的影响详见“君主点数”和“领袖”章节(见第19–20页,以及第10页关于稳定度的效果)。

如果盟友发起召集参战,我是否必须加入?什么是“活跃盟友”效果?

参战号召与同盟响应规则规定了你何时必须加入盟友的战争,以及适用哪些限制或“活跃盟友”能力;完整的参战号召/同盟和“活跃盟友”机制详见第 32–33 页。

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。