教改风云

2017 · 宗教

教改风云

一款模拟宗教改革时期欧洲及16世纪初相关全球事件的策略游戏。 玩家扮演各大强国,通过卡牌驱动系统在点对点地图上追求军事、外交、宗教和海军目标,触发事件、战役与谈判。六个主要势力各具独特能力和胜利路径;卡牌则代表历史人物、政策与事件,影响可执行的行动和外交机会。 500周年纪念版更新了卡牌池,修改了数张事件卡和部分规则,并新增了会影响外交、次要势力、海盗活动与探索的组件强化。

人数
2–6 最佳 6 人
游戏时长
180–360 分钟
年龄
14+
复杂性
4.6 / 5
8.1 来自 Ludoya¥510.14 起政治长矛与火枪点对点移动区域移动模拟

关于这款游戏

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来自 Ludoya 牌桌的照片

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  • 桌上的教改风云,照片来自 Iggy
  • 桌上的教改风云,照片来自 Iggy

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
46
已记录对局
88
玩家
4h 11m
平均时长
27
收藏数
5
愿望清单数
1
已预购

8.1/10

基于 13 条 Ludoya 评测

  • Balleflass7.5

    Rulebook is missing a few clarifications or I'm just very bad at searching. Did help a lot by printing an index from BGG. Takes very long to play. Papacy, Protestant and Ottoman felt a bit one-dimensional in our game. The history through the deck is fantastic. We all liked the game even with a few shortcomings. ---Update 2026--- We all agreed that we'd rather play TI4, Europa Universalis.

  • andycted8.5

    A hell of a game manual and a lot of downtime in 6, means that rarely you'll be able to play with full complement of players. However the three player game is quite ok. Shame though. The religious battle has buckets of dice and becomes a bit boring after a while for both parts involved and for other factions watching … Perfect theme, great story telling, fantastic asymmetry and very balanced powers. What the game takes away in terms of complexity, time commitment and randomness, gives back in theme, diplomacy, interaction and scope. But realistically, we won't play it again. (EDIT) We're going to play it again

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。