Firenze

2010 · 文艺复兴

Firenze

玩家在中世纪的佛罗伦萨扮演建筑大师,接受富裕家族和教会的委托,建造方形塔楼住宅,将其作为身份地位的象征。 游戏使用彩色砖块作为货币,并设有一个共享的卡牌展示区:玩家在自己的回合拿取一张卡牌以获得其对应的砖块;每跳过一张卡牌,就必须支付一块砖。之后,玩家还可以用三块砖兑换展示区中的一块砖,然后再着手建造自己的建筑。玩家可以同时建造多座塔楼,但每放置一块砖,费用都会提高;而任何在一回合中没有继续建造的塔楼,都会因被视为废弃工程而被拆除。 玩家通过完成委托和放置印章来得分;当一名玩家放置完自己的最后一枚印章后,其他玩家各进行最后一个回合,然后进行最终计分。

人数
2–4 最佳 3 人
游戏时长
60 分钟
年龄
12+
复杂性
2.5 / 5
7.1 来自 Ludoya经济成套收集拍卖:荷兰式提高未被选择资源的价值

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
120
已记录对局
135
玩家
1h 16m
平均时长
25
收藏数
5
愿望清单数

7.1/10

基于 14 条 Ludoya 评测

  • Evan7.0

    The general idea here is that there is a conveyor belt of powerful cards, each has four random colorful tower pieces placed on it. On your turn, you select a card from the row that you want, paying a tower piece to each card along the belt as you travel from oldest to newest card. Then you take the card, and collect all the pieces on the card. After resolving the card, you can build stacks of tower pieces, and then chose to complete one of the towers, which is how you actually score. Players compete to be the first to score each height requirement for each of the different colors. Then there are bonus points for having the most levels on each color of tower. The real beauty of the game is that many cards actually have negative effects for the player who takes them, but as players skip over them they become more and more lucrative. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    玩过 4 次

  • Mitchell C6.0

    I had high expectations but the game well flat for me. It was too difficult to plan ahead and it was too fiddly to play smoothly.

    无记录对局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。