
2012 · 城市建设
The Palaces of Carrara
玩家从共享市场购买大理石,并用它在19世纪的意大利地区建造建筑。每回合,玩家可以获取大理石、雇佣工匠或投资建筑项目,在原材料的即时成本与已完成建筑的未来价值之间取得平衡。 行动会影响市场价格,也可能让对手受益,因此时机和市场操控至关重要。游戏提供新手和进阶设置,帮助玩家逐步熟悉各种机制;游戏结束前,玩家将根据已完成的建筑和特定投资获得分数。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 60 分钟
- 年龄
- 10+
- 复杂性
- 2.6 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 137
- 已记录对局
- 120
- 玩家
- 56m 42s
- 平均时长
- 13
- 收藏数
- 7
- 愿望清单数
6.5/10
基于 20 条 Ludoya 评测
Garfield4.0 Nah, nothing special. I guess this game has a 'rich get richer' problem. As soon as one player gets the more valuable stones he can build on the more lucrative spots and therefor get more money/points and can buy more stone than others... Buildings are hard to distinguish when they have the same background color. I liked the rondel with the stones on it. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]Buy stones to build buildings, that's pretty much it --> Interaction: ★★★☆☆ <!-- size 7]Just that others are scoring what you wanted and take the stones you wanted --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★★★☆☆ <!-- size 7]Random stones drawing --> Strategy: ★★☆☆☆ <!-- size 7]Obvious ones --> Components: ★★☆☆☆ <!-- size 7]Nothing special --> Play duration: ★★★★★ <!-- size 7]Perfect --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy --> Rules quality: <!-- size 7]Not read --> Setup time: ★★★★☆ <!-- size 7]Not much to setup --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★☆☆☆☆ <!-- size 7]Not much I can think of --> [/c]
Sergio Fdez.7.7 Es un juego muy redondo que consigue combinar condiciones muchas veces contrarias. Sencillez con profundidad. Un diseño y unos materiales buenos con un precio aceptable. Es un juego que su tamaño, sus distintos niveles de complejidad y su ilustraciones tan agradables le conceden un grado máximo de versatilidad. Ha sido una grata sorpresa disfrutar de este Kramer. http://mesasdejuegos.blogspot.com.es/2013/09/los-palacios-de-carrara-diseno-italiano.html
Evan10.0 Very smooth mechanisms and quick turns. In this game, colored bricks are placed on a rotating wheel. The position and color of the bricks on the wheel dictates the cost of the bricks. Whenever a player buys bricks, the wheel rotates and refills on the next player's turn, which refreshes the selection, but also makes the unpurchased bricks less expensive. With a build action, you discard a number of bricks that match the cost of a building tile, but the color of bricks you use determines which city you are allowed to build in, and they al have different rewards when scoring. The game ends when a player has completed a certain number of the faceup goals, as opposed to a hard timer. Since scoring is an action you have to actually take and not something that just happens to you, the tension stays high and exciting. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★★ Raw enjoyment
规则问题
由 Ludoya 的规则助手根据规则书回答。
当我执行“购买方块”行动时,必须先转动轮盘吗?还是可以直接从当前区域购买?
你必须先将转盘顺时针旋转一格,再抽取方块,然后从单个区域购买(转盘旋转后补充至11个方块)(第4–5页)。
我可以用混合颜色的方块支付一座建筑吗?这会影响我可以在哪座城市建造吗?
是的——你可以使用不同颜色的方块来支付,但你建造的城市必须接受你所使用的颜色;如玩家板块(第6–7页)所列,城市从利沃诺(仅接受白色)到莱里奇(接受任意颜色),可接受的颜色逐步增加。
如果我转动轮盘后买不起任何方块,就只能跳过我的回合吗?
如果旋转后你无法购买任何方块(金币不够或没有空闲方块),你必须升高你的屏幕,从银行拿取2枚金币,然后你的回合结束——之后不得再购买(第5页)。
给建筑类型计分时,我该如何计算金币/胜利点和物品?
选择一个尚未计分的建筑类型,并为你所有该类型的建筑计分:每座建筑都将其花费乘以所占城市的价值,以获得金币或胜利点;每座计分的建筑拿取一个物件,并将你的计分标记放在该类型上(第8页)。
如何为一座城市计分?计分需要满足哪些条件?
只有当一座城市尚未计分,且你在该城市拥有所需数量的建筑时,才能为其计分(利沃诺/比萨/卢卡需要2座;维亚雷焦/马萨/莱里奇需要3座);将你在该城市建筑的费用相加,乘以该城市对应的金币/胜利点数价值,每座建筑拿取一个物品,并将你的标记放在该城市上(第9页)。
如果我不确定自己是否真的完成了目标,可以宣布游戏结束吗?如果我错了会发生什么?
只有在完成全部三个目标后,你才能宣布游戏结束,并立即获得5点胜利点;如果你揭示自己尚未完成这些目标,游戏将照常继续,直到全部三个目标都达成或最后一座建筑建成时才结束(第10–11页)。
免费,支持网页、Android 和 iOS
用 Ludoya 玩 The Palaces of Carrara
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。























