Tramways

2016 · 城市建设

Tramways

玩家们在20世纪20年代的一座小城市中扮演相互竞争的公交公司,建设有轨电车网络,连接市民与重要建筑。 六轮游戏中的每一轮分为两个阶段:首先是拍卖与卡牌选取阶段,玩家组建自己的个人牌组;随后是线路建设与移动阶段,玩家利用牌组驱动地图上的行动。卡牌提供移动和建设符号,用于铺设轨道、运行电车,以及让乘客沿线路移动。 使用更多符号可以带来更强或更多的行动,但也会提高压力值,而压力可能导致胜利点数损失。玩家通过运送心情愉快且没有压力的市民,以及控制理想的开发区域来获得分数。

人数
1–5 最佳 3 人
游戏时长
120 分钟
年龄
12+
复杂性
3.8 / 5
7.6 来自 Ludoya运输火车手牌管理模块化棋盘终局奖励

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
50
已记录对局
72
玩家
1h 44m
平均时长
36
收藏数
8
愿望清单数
1
已预购

7.6/10

基于 12 条 Ludoya 评测

  • 乐趣10.0
  • 互动10.0
  • 重玩性10.0
  • 独特性10.0
  • 外观4.0
  • 无障碍6.0
  • Garfield8.0

    #55 I really like the network building in this one. The rules are horrible! But after watching some playthroughs it's really not that complicated. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Good --> Interaction: :star::star::star::star::nostar: <!-- size 7]Others buildings networks too... --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Slightly boring except the rails --> Luck: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]I can't see it --> Strategy: :star::star::star::star::star: <!-- size 7]Purelys strategical --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Average --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good for such a heavy game --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Still ok --> Rules quality: :star::nostar::nostar::nostar::nostar: <!-- size 7]Horrible --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]A lot to setup --> No downtime: :star::star::nostar::nostar::nostar: <!-- size 7]Can be huge --> Replay value: :star::star::star::star::nostar: <!-- size 7]Modular board --> [/c]

  • Evan7.2

    This is a fascinating mutation of the steam system. In this game, you lay track down on square pieces rather than hexes, with the goal of delivering people to different destinations on the board. You get a different bonus, depending on which type of place you sent the passenger to. Not only that, but the whole game is fueled through deckbuilding and your deckbuilding opportunities are heavily based on an intense auction for turn order. I love the mechanism where you can get extra use from your cards if you take on "stress" which if not solved, gives you negative points at the end of the game. The map is randomized each play, so you never get the same setup, and the size also adjusts based on the number of players, so it works well with any number. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::nostar: Raw enjoyment

  • NETes7.2

    Muy similar a Steam pero limitado a las cartas que tienes en mano, lo que lo hace menos elegante. Tablero modular que hace que no sean necesarias expansiones de mapa, y al ser cuadriculado en vez de hexagonal los bloqueos son más comunes. Subasta con gracia. Setup complejo.

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek