流离圣誓:帝国与流放者的编年史

2021 · 奇幻

流离圣誓:帝国与流放者的编年史

玩家们在多次游戏过程中引导一个王国的发展,扮演支持既有秩序或试图推翻它的角色。 每次游戏都会改变未来对局中可用的资源、行动,甚至胜利条件,因此玩家的选择与结果会延续到之后的游戏中。 游戏支持 1 至 6 名玩家,并提供完整的单人模式;玩家需要管理影响力、进行小规模战斗,并运用政治与奥术策略来塑造这片土地的制度与权力结构。 无需应用程序或预先编排的剧情;棋盘状态会随着玩家的决策自然演变,也可以随时重置。

人数
1–6 最佳 4 人
游戏时长
45–150 分钟
年龄
10+
复杂性
4.1 / 5
7.1 来自 Ludoya¥637.96 起政治谈判行动点数掷骰子场景/任务/战役类桌游

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
209
已记录对局
338
玩家
2h 45m
平均时长
134
收藏数
32
愿望清单数

7.1/10

基于 30 条 Ludoya 评测

  • Balleflass7.0

    Dec Update: The fact that every card has a different power is cool, but I don't feel like the reward is worth all that time and dedication. It's a really interesting system, but I prefer Pax Pamir, Root and COINs when I have 4 players that wants some area-control with a lot of semi-coop and player interaction. My main issue is the win conditions which I believe should have been simplified a little bit to give even newer players an easier goal to work towards. It's an interesting game that I need to explore more to be able to give a good verdict. It's a 7.5 now after just 1 play, but something tells me this will go up after a few more plays.

  • Garfield8.0

    #38 Very cool, cute but brutal gameplay. A lot of interaction, multiple ways to win and fighting together against the one that is currently winning. Turns could take long, but it's always interesting what others do. Too many little rules everywhere and the combat system (what is involved when you target x) is not straight forward. [c] Theme: ★★★★★ <!-- size 7]Great --> Gameplay: ★★★★★ <!-- size 7]Meaningful decisions to make --> Interaction: ★★★★★ <!-- size 7]Combats and multiple winning conditions --> Artwork: ★★★★★ <!-- size 7]Nice --> Luck: ★★☆☆☆ <!-- size 7]Random card drawing --> Strategy: ★★★★☆ <!-- size 7]Multiple strategies possible --> Components: ★★★★★ <!-- size 7]Great --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★☆☆☆ <!-- size 7]A lot to teach (45min) --> Rules quality: ★★★☆☆ <!-- size 7]Ok, too many tiny rules and not enough examples --> Setup time: ★☆☆☆☆ <!-- size 7]A nightmare --> No downtime: ★★★☆☆ <!-- size 7]It can take up to 10min in a 4player game --> Replay value: ★★★★★ <!-- size 7]Different winning conditions, a lot of cards --> [/c]

  • Mario López Menés10.0

    A design masterpiece allowing players to give shape to the history of a fictional world. PROS - What Wehrle achieves here is simply not offered by any other game in the market. Oath tells its players a story through emergent narrative and remembers what happened previously to generate an infinite campaign of epic scale and proportions. - The gameplay itself is furiously tactical, with everyone either pursuing their own wincon or trying to stop the one from the previous player / the Chancelor in the late game. - The cards give players space for combos, surprises and very smart moments while also setting up the story and allowing them to imagine the narrative involved in their actions. - The art and design values are outstanding. CONS - There are MANY mini-rules to remember. Be prepared to forget some of them in your first games. - The win conditions are not inmediately obvious, which may give new players a hard time as they try to play without a clear direction. - The game needs focused players to shine. Someone making nonsense plays will result in kingmaking and will very severely decrease the enjoyment. - The game is much more enjoyable if lived as a story, and that needs several plays from the same players. It is definitely not a game for a casual public, and it begs to be played regularly.

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

当我进行“搜索”时,是抽三张牌,然后可以选择一张都不保留,还是必须打出一张?

抽三张牌(从世界牌堆或你所在区域的弃牌堆中抽取),然后弃掉两张,将剩下的牌打到你的场所或顾问区——如果你愿意,也可以弃掉它而不打出。(查阅:第12页。)

愿景和顾问是一样的吗——我刚抽到愿景后,就能使用它的能力或靠它获胜吗?

预言很特殊:如果从世界牌堆中抽到预言,它会中断抽牌并推进预言进度条;只有流亡者才能将真正的预言面朝上打到“已揭示预言”栏位(已揭示预言不是顾问);在抽到足够多的预言之前,你也不能凭预言获胜。(预言与搜索:第12页;抽取/打出规则细节:第32页。)

即使我的棋子不在那个地点,只要我统治着一张牌,我也能使用它的能力吗?

是的——如果你的棋子位于该卡牌所在的地点,或者你统治着该卡牌(卡牌在你的顾问区,或位于你所统治的地点),你就可以使用卡牌的能力。请注意,有些行动(例如“交易”和“集结”)明确指的是“你的地点”,因此要求你的棋子位于那里。(卡牌能力与使用:第11页;说明:第32页。)

未使用的补给会跨回合保留吗?在休整时如何补充补给?

在休整阶段,你会根据个人储备中剩余的战团数量来补充补给;而且你回合中未使用的补给会被保留——每个未使用的补给都会让你的补充额外向左移动一格(不能补充到最左侧格子之外)。(休整与补给补充/结转:第 11 页。)

在战役中我可以指定什么为目标?攻击骰上的伤亡和骷髅图标会发生什么?

你可以选择任何防守者的据点、他们持有的遗物(如果他们的棋子在你的据点),以及他们的棋子/好感(如果他们的棋子在你的据点);攻击骰子上的骷髅会立即杀死你自己的战争团,你比较攻击总值和防守者的防御值;如果获胜,你获得目标,同时杀死防守中贡献了力量的防守者战争团的一半(向下取整)。(战役与恢复;攻击/防御结算:第14–15页;战役特殊规则:第32页。)

我可以将任意卡牌作为面朝下的顾问牌打出吗?弃牌堆是面朝上的吗?

你总是可以将一张牌作为面朝下的顾问打出(包括有树木/人物限制的牌,甚至一些愿景牌),但弃牌堆是面朝下的,而且牌会弃置到下一个区域(摇篮→行省→腹地→摇篮)。(搜索与顾问:第12页;抽牌/弃牌的特殊规则:第32页。)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。