异星奇旅

2022 · 基于小说

异星奇旅

Players crew the first interstellar ship on a cooperative campaign, each taking responsibility for one of four sections—security, recon, science, or engineering—and managing the vessel between missions. Sessions alternate between a Ship Management phase, where the crew chooses destinations, researches technologies, produces equipment, recruits or memorializes crew, and resolves shipboard situations using a binder-based log system, and a Planetary Exploration phase, where a selected Lander is outfitted for descent and a team explores a planet’s Places of Interest under time and supply pressure. Gameplay combines strategic resource and campaign decisions with tactical dice checks, crew and equipment selection, branching narrative mission logs, and persistent planetary changes across a multi-mission story.

人数
1–4 最佳 2 人
游戏时长
90–120 分钟
年龄
13+
复杂性
3.7 / 5
7.9 来自 Ludoya¥1,384.36 起太空探索冒险叙事叙事选择 / 段落场景/任务/战役类桌游

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870
已记录对局
127
玩家
2h 25m
平均时长
141
收藏数
28
愿望清单数
3
已预购

7.9/10

基于 34 条 Ludoya 评测

  • 乐趣8.0
  • 互动8.0
  • 重玩性8.0
  • 独特性8.0
  • 外观8.0
  • 无障碍8.0
  • Jan Solo7.0

    Narrative: 9 Mecanics: 5

  • the-fire-archmage-ninja7.0

    Very fun game, if you have a friend that likes to do the ship management side. We did the full campaign and it was interesting. A little bit grindy at times, like most of the Awaken Realm games. But still enjoyable. I would have preferred to be more attached to the characters. Having a rotating cast lessened the emotional impact of each character. I get that it was not the intention of the game to link a player to a character, but still it would have been nicer. The campaign is too long, though. Awaken Realms need to focus a little bit their stories. We played no less than 15 games. Great value for the money, but it was too long. It overstayed a little bit its welcome and we didn't even play the expansions.

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规则问题

由 Ludoya 的规则助手根据规则书回答。

我可以用其他船员的骰子来组成我的骰池吗?Assist 是怎么运作的?

是的——其他船员可以通过将自己所在区的骰子加入执行行动的船员的掷骰池来进行协助;协助骰子会在掷骰前加入,并由协助船员的骰子提供,受 Convert/能力限制影响(在结算检定时,它们被视为掷骰池的一部分)。(pp.16, 23, 32)

花费一个骰子和牺牲一个骰子(Exertion)有什么区别?骰子什么时候会回来?

花费一个骰子会触发一个效果,而且这个骰子会一直处于已花费状态,直到在休息时或回合结束时恢复;而“Exertion”则允许你牺牲一个骰子(或者获得“Exhausted”状态)来立刻刷新你的骰池。被牺牲/花费的骰子只有在规则明确让它们恢复时才会回到可用状态。(第20、31页)

伤害骰和危险骰是怎么运作的——它们算成功吗?又什么时候会被移除?

伤害骰是由伤害卡放置的,并会按照该伤害的说明加入骰子检定(通常会出现负面或特殊面),而危险骰则是在某个行动强制要求时才掷出(例如旅行 Travel),并可能带来额外后果或伤害;在骰子检定结算时按其面效果处理,而伤害只能通过卡牌上的移除说明,或医疗/清除类效果来移除。(第22、33、40页)

如果一个骰面上显示多个图标,我是把它们全都算上,还是必须选择一个?

当你使用/结算骰面时,能获得该骰面上显示的所有图标——多图标骰会在该面被使用/结算时产生其列出的所有效果,除非某个特定效果另有说明。(第33–34页)

当我进行旅行(Travel)行动时,我可以把费用分摊给不同的船员吗?或者我可以通过花费其他骰子来避开危险骰(Danger die)吗?

旅行由当前行动的船员掷出所需的骰子来完成;如果他/她不掷骰,则改为结算危险骰(旅行费用不能由多名船员分摊);按旅行步骤依次处理路线、图标,以及任何受伤或危险骰效果。(第18、30页)

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