
2014 · 抽象策略
形意棋
Two players command a small force on a 5×5 board, each with a central master and four students. Movement options are determined by a rotating set of five visible cards: each player holds two cards, one card sits aside, and players select a card to move any of their pieces then swap that card with the spare. Pieces capture by moving onto an opponent’s pawn. A player wins by capturing the opponent’s master or by moving their master into the opponent master’s starting temple. The game is perfect information with a randomized initial card draw that changes tactical options each session.
- 人数
- 2
- 游戏时长
- 15–20 分钟
- 年龄
- 10+
- 复杂性
- 1.7 / 5
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Onitama: Box Espansioni2026来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 1,018
- 已记录对局
- 368
- 玩家
- 16m 53s
- 平均时长
- 170
- 收藏数
- 26
- 愿望清单数
- 2
- 已预购
6.9/10
基于 84 条 Ludoya 评测
Vic Granell8.0 Amazing abstract game and a modern alternative to chess.
Garfield6.0 #17 Chess-like game that plays very quickly. [c] Theme: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]No --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Move your figure, that's it --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Not really --> Artwork: :star::star::star::star::nostar: <!-- size 7]Appealing --> Luck: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]Nope --> Strategy: :star::star::star::star::star: <!-- size 7]Purely tactital --> Components: :star::star::star::star::nostar: <!-- size 7]Very good --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Really easy --> Rules quality: :star::star::star::star::star: <!-- size 7]Everything is clear --> Setup time: :star::star::star::star::star: <!-- size 7]Very fast --> No downtime: :star::star::star::star::nostar: <!-- size 7]Little --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Different movement cards --> [/c]
BWizard7.5 [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::nostar::nostar::nostar: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (5x) LUCK: :star::star::star::star::star::star::star::star::star::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (6x) MECHANICS: :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::star::star: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::star::star: (2x) LENGTH: :star::star::star::star::star::star::star::nostar::nostar::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::star::star::star: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::star::nostar::nostar: [/c] Homemade :thumbsup: With all expansions and cards. :thumbsup: I made the whole game myself. New design, same rules.
规则问题
由 Ludoya 的规则助手根据规则书回答。
灵卡上的走法会根据我所玩的阵营而旋转吗,还是说它们在棋盘上是固定不变的?
灵魂卡上的移动模式是相对于当前回合的玩家来应用的(卡牌面向使用它的玩家),所以你不需要旋转卡牌——直接使用你这一侧棋盘上的图案(第1页)。
我用了一个灵卡之后会怎么样——要弃掉吗?卡牌是怎么在玩家之间移动的?
当你打出两张灵牌中的一张时,先执行该牌的移动,然后把你打出的牌放到中间作为中立牌,再把中立牌拿到手里,这样三张牌就在玩家之间轮转(第1页)。
我怎么才能赢这局游戏?
有两个立即获胜条件:吃掉对手的宗师棋子,或者把你的宗师移到对手的寺庙拱门格上;达成任一条件都会立刻结束游戏(第1页)。
我可以移动到已经被自己的棋子占据的格子上吗?
不;一个合法移动必须落在一个空格上,或者落在被对手的棋子占据的格子上(这种情况下你会将其吃掉),你不能移动到自己棋子占据的格子上(第1页)。
如果我在自己的回合没有合法走法,是不是要跳过,还是直接输掉?
如果轮到你时,使用你手上的任意一张灵卡都没有合法走法可走,你就输掉游戏(第1页)。
如果我吃掉对手的宗师牌,卡牌轮换还会发生吗,还是游戏会立刻结束?
当对手的宗师被吃掉时,游戏会立刻结束,所以在那次吃子之后不会再进行任何卡牌轮换或其他行动(第1页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。































