Pagan: Fate of Roanoke

2022 · 冒险

Pagan: Fate of Roanoke

一款设定在殖民时期美国的非对称推理卡牌游戏,讲述一名女巫和一名猎巫人围绕一个小定居点的命运展开角力。 玩家扮演不同角色,分别使用独立的50张牌组:女巫酿造药水、升级使魔、施放魔咒,收集秘密以完成仪式;而猎巫人则招募盟友、掌控地点、盘问村民,在九名嫌疑人中找出女巫的身份。 每回合,玩家把行动木偶放到活跃村民身上来抽牌并打出卡牌、获得影响力,并推进各自的计划,直到女巫完成仪式或猎巫人揭穿她的身份。

人数
2
游戏时长
30–60 分钟
年龄
12+
复杂性
3 / 5
8.1 来自 Ludoya¥133.89 起推理卡牌桌游工人放置手牌管理可变玩家能力

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  • Reus, ES€24.00
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在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
330
已记录对局
279
玩家
1h 20m
平均时长
182
收藏数
23
愿望清单数
2
已预购

8.1/10

基于 55 条 Ludoya 评测

  • 乐趣6.6
  • 互动7.9
  • 重玩性5.9
  • 独特性8.0
  • 外观8.7
  • 无障碍6.6
  • Garfield10.0

    #45 Matte im Dachstock A really entertaining asymmetric 2 player game. I played the witch and I felt the pressure to do the ritual because the hunter is gaining speed. [c] Theme: :star::star::star::star::star: <!-- size 7]Very strong --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Very good amount of choices --> Interaction: :star::star::star::star::star: <!-- size 7]Tense 2 player game --> Artwork: :star::star::star::star::nostar: <!-- size 7]Very nice --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Random card drawing, lucky shot of the hunter? --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Some possibilities --> Components: :star::star::star::star::star: <!-- size 7]Perfect with Kickstarter stuff --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Good --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok (25min) --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Fast --> No downtime: :star::star::star::star::star: <!-- size 7]Almost no downtime --> Replay value: :star::star::star::star::nostar: <!-- size 7]2 roles, adapt your strategy --> [/c]

  • beqs the 1st7.5

    A fun asymmetrical 2 player game. One player has a social deduction and the other one a bluffing game. Works out really well. Can be a bit tedious.

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规则问题

由 Ludoya 的规则助手根据规则书回答。

When I Visit a villager, how do Favors, Clues, and Secrets convert or give effects?

When you Visit a villager the Witch converts 3 SECRETS into 1 FAVOR (maximum 2 Favors on a villager), while the Hunter gains 1 EVIDENCE if the villager has ≥3 CLUES; assets from the visit are placed as instructed by the card. (page 18)

Can I remove my own Secrets or Clues when I Ready a villager?

No — Ready a Villager clears action pawns and removes a Secret or Clue, but you cannot remove a Secret/Clue that you yourself placed. (page 20)

How do Enchantments work and how can the Hunter lift them?

Enchantments are played to give extra INFLUENCE and remain until removed; the Hunter can Lift an Enchantment by paying its cost, discarding it, and sliding it off as a removal action. (pages 15, 22)

What exactly does the Witch need to do to win with the Ritual?

To win by Ritual the Witch must Perform Ritual on the true witch token by placing a pawn on a villager with 3 Favors (the Ritual action wins immediately); alternatively the Witch also wins if a third innocent villager is killed. (pages 21, 26)

What's the difference between Exonerate, Raid, and Eliminate for the Hunter, and when can I use each?

Exonerate lets the Hunter pay 3 EVIDENCE to draw a Suspect, Raid costs 3 of the same CLUE to remove a Favor or Secret from a villager, and Eliminate requires targeting a villager with 3 CLUES (other players must have ≥1 CLUE) to kill them — each is performed using the Hunter's actions and paying the listed costs. (pages 22–23)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

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