太空基地

2018 · 科幻

太空基地

Players act as Commodores building a fleet and expanding a personal space base. Ships start docked and are deployed to sectors as players commission new vessels, with cargo ships trading, miners generating recurring income, and carriers extending influence. Gameplay centers on a shared dice-rolling mechanic where one player’s roll can trigger benefits for all, combined with engine-building via buying ship cards and arranging them on a player board. Card purchases and their order shape each player’s income engine, supporting different strategies from steady income to high-risk, high-reward combos. Rounds are quick to learn and play, mixing luck from dice with strategic tableau construction.

人数
2–5 最佳 3 人
游戏时长
60 分钟
年龄
14+
复杂性
2.1 / 5
7.3 来自 Ludoya¥241.05 起骰子太空探索掷骰子公开选牌随机生产

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
2,166
已记录对局
1,054
玩家
28m 29s
平均时长
194
收藏数
34
愿望清单数

7.3/10

基于 110 条 Ludoya 评测

  • 乐趣7.0
  • 互动8.0
  • 重玩性8.0
  • 独特性8.0
  • 外观7.0
  • 无障碍9.0
  • Vic Granell7.5

    Good engine building game!! Machi Koro with a twist. You learn it in 5 minutes and read more complicated cards as you go. It can lead to some players falling behind because of randomness though....

  • Garfield8.0

    #10 In Kommandoposten-Box Machi Koro in space. Very entertaining dice rolling game with some nice ideas. I really like that the mechanism with turn around your card and that you gain something on the other players turn. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]None --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Rolling dice and buying cards --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Gain stuff during others turn --> Artwork: :star::star::star::star::nostar: <!-- size 7]Nice --> Luck: :star::star::star::star::star: <!-- size 7]Dice rolling --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Little but you must make some meaningful decisions --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: :star::star::star::star::star:<!-- size 7]Very good --> Setup time: :star::star::star::star::nostar: <!-- size 7]Fast --> No downtime: :star::star::star::star::star: <!-- size 7]Almost no downtime --> Replay value: :star::star::star::nostar::nostar: <!-- size 7]Different cards, different strategies possible --> [/c]

  • Mohasz7.0

    I’m torn between this and Bad Company. Both have their pros and cons, but I might lean towards this one because it looks more clean and elegant, and the card abilities seem more interesting. I just wish it was released in Hungarian…

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

我可以把两个骰子分开,分别拿两个不同的区域吗,还是必须把它们加起来?

每位玩家在每次掷骰时都可以独立选择:你可以把骰子分别使用(占领两个区域),也可以把它们加在一起去占领一个区域——就连对子也可以分开用两次,或者合起来用——你的选择不会影响其他人(见第12页和第14页的示例)。

如果掷骰结果落在我板子上的某个区域,我是拿基地(蓝色)奖励,还是部署(红色)奖励——或者两个都拿?

在你自己的回合(主动)时,你获得你板上的蓝色空间站奖励;在对手的回合(被动)时,你获得你板上方已部署的红色奖励,而被动玩家如果把骰子分配到某个区域,还会收集该区域里所有已部署的卡牌(见第7页和第12页)。

如果一张牌的部署奖励或空间站奖励会放置一个充能方块,我可以立刻使用那个能力吗?

是的——一旦放置好所需的充能立方体,如果时机允许,你就可以立即使用该能力;能力的使用遵循它们的颜色时机(绿色:任何时候,蓝色:仅在你的回合,红色:仅在对手回合)(见第22页和第20页)。

当一张卡牌因为在同一扇区买入新卡而被部署(往上推)时,那张卡牌上的充能方块会怎样处理?

如果一张带有充能方块的卡牌被部署,如果可以的话,你可以把这些方块移到同一张卡牌的已部署部分,这样这些充能在部署后仍然可以继续使用(见第22页)。

我什么时候可以使用蓝色、红色或绿色能力——谁可以触发它们,以及在回合的什么时候触发?

绿色能力可在任意玩家的回合中使用,蓝色能力只能在你自己的(主动)回合使用,而红色能力只能在对手的(被动)回合使用;有些能力的使用还受限于回合流程中注明的特定阶段(见第9页、第12页和第20页详情)。

殖民地牌会给骰子奖励吗,还是说它们之后可以部署/移除?

殖民地卡在购买时只会立即提供殖民者分数,不能部署或替换,当骰子在你回合落到该区域时也不会提供任何奖励,而且会一直留在你的版图上,堵住那个区域(见第17页)。

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek