
2018 · 太空探索
太空基地
玩家扮演准将,组建舰队并扩建个人太空基地。舰船起初停靠在基地中,随着玩家调度新舰船,它们会被部署到各个区域:货船负责贸易,采矿船产生持续收入,航母则扩大影响力。 游戏的核心是共享掷骰机制:一名玩家的掷骰结果可能为所有人触发收益;与此同时,玩家通过购买舰船卡并将其排列在个人版图上来构筑引擎。购买哪些卡牌以及它们的排列顺序,会塑造每位玩家的收入引擎,支持从稳定收入到高风险、高回报连招等不同策略。游戏回合易于学习且进行迅速,在骰子带来的运气与策略性的版图构筑之间取得平衡。
- 人数
- 2–5 最佳 3 人
- 游戏时长
- 60 分钟
- 年龄
- 14+
- 复杂性
- 2.1 / 5
关于这款游戏
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Space Base: Dead Reckoning Promo Cards2022
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Space Base: Velocity2026
Space Base: A.E.G. Electrify 09-2026 Promo Card2026
Dead Reckoning: Other Games Promo Pack2026来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 1,244
- 已记录对局
- 1,020
- 玩家
- 46m 55s
- 平均时长
- 207
- 收藏数
- 38
- 愿望清单数
7.3/10
基于 125 条 Ludoya 评测
Garfield8.0 #10 In Kommandoposten-Box Machi Koro in space. Very entertaining dice rolling game with some nice ideas. I really like that the mechanism with turn around your card and that you gain something on the other players turn. [c] Theme: ★☆☆☆☆ <!-- size 7]None --> Gameplay: ★★★☆☆ <!-- size 7]Rolling dice and buying cards --> Interaction: ★★☆☆☆ <!-- size 7]Gain stuff during others turn --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★★★ <!-- size 7]Dice rolling --> Strategy: ★★☆☆☆ <!-- size 7]Little but you must make some meaningful decisions --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: ★★★★★<!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★★ <!-- size 7]Almost no downtime --> Replay value: ★★★☆☆ <!-- size 7]Different cards, different strategies possible --> [/c]
无记录对局
Juanlu7.3 Diversión 3/5 · Interacción 4/5 · Atractivo 4/5 · Originalidad 4/5 · Rejugabilidad 4/5 · Accesibilidad 4/5
玩过 6 次
- Base -
玩过 41 次
规则问题
由 Ludoya 的规则助手根据规则书回答。
Do only the player who rolled the dice get rewards?
No. Everyone independently chooses whether to use each die separately or add them together, then gains rewards from their own matching sectors. (pp. 7, 12–15)
Can I use my blue rewards on someone else’s turn, or my red rewards on my turn?
No. Blue rewards are gained on your own turn as the active player; red rewards are gained on opponents’ turns when you’re passive. Green abilities may be used on any turn. (pp. 7, 9, 12)
If I put a charge cube on an ability, does that mean I’ve used it?
No. Placing a cube is a reward; using the ability requires removing the required cube or cubes from its card. You don’t need a particular dice result to activate an ability, but its color determines when you may use it. (pp. 8–9)
When I buy a ship, do I pay only its listed cost?
For a normal buy, you must spend all your credits, even if that is more than the card’s cost. Place the new ship in the sector printed on it; the ship already there becomes deployed. (pp. 7, 13)
What does my income do, and when do I get credits from it?
At the end of your turn, if your credits are below your income, raise your credits to match your income. Income doesn’t otherwise give credits during the turn. (p. 13)
Does the game end as soon as someone reaches 40 VP?
Reaching at least 40 VP triggers the end, but finish the current round so everyone has had the same number of turns. The player with the most VP wins; ties lead to extra full rounds until there’s a winner. (p. 16)
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。



































