孫子兵法

2005 · 战争桌游

孫子兵法

Two opposing commanders contest provinces across ancient China by assigning cards to locations each turn and revealing them one province at a time. Players add or remove armies based on higher-valued cards and special single-use effects, timing key cards to gain local advantage. A central scoring marker shifts like a tug-of-war as provinces are resolved; moving it to the far end or surviving nine rounds ends the campaign. Thematic events and card management shape strategic deployment rather than direct combat, emphasizing timing, bluffing, and incremental territorial control.

人数
2
游戏时长
30 分钟
年龄
10+
复杂性
2.1 / 5
6.9 来自 Ludoya古代区域移动可变设定区域多数 / 影响力

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3
已记录对局
5
玩家
25m
平均时长
7
收藏数
1
愿望清单数

6.9/10

基于 3 条 Ludoya 评测

  • Tom6.5

    A highly recommended area control game for two folk, with a lot of outguessing the opponent. Fast and fun, with some "meat" included. See my review for more details...

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek