
2005 · 战争桌游
孫子兵法
Two opposing commanders contest provinces across ancient China by assigning cards to locations each turn and revealing them one province at a time. Players add or remove armies based on higher-valued cards and special single-use effects, timing key cards to gain local advantage. A central scoring marker shifts like a tug-of-war as provinces are resolved; moving it to the far end or surviving nine rounds ends the campaign. Thematic events and card management shape strategic deployment rather than direct combat, emphasizing timing, bluffing, and incremental territorial control.
- 人数
- 2
- 游戏时长
- 30 分钟
- 年龄
- 10+
- 复杂性
- 2.1 / 5
关于这款游戏
来自 Ludoya 牌桌的照片
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在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 3
- 已记录对局
- 5
- 玩家
- 25m
- 平均时长
- 7
- 收藏数
- 1
- 愿望清单数
6.9/10
基于 3 条 Ludoya 评测
Tom6.5 A highly recommended area control game for two folk, with a lot of outguessing the opponent. Fast and fun, with some "meat" included. See my review for more details...
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。























