The King's Will

2017 · 工业/制造业

The King's Will

玩家扮演迎接巡游国王的公爵,试图摸清国王当下的心愿——这些心愿每局都会改变,而且有一部分始终是秘密。在四轮游戏中,玩家扩张自己的公爵领地,执行各种行动来追求不同的潜在胜利条件,并努力让自己的策略符合国王看重的东西。 胜利条件会随机生成,并逐步揭晓,迫使玩家不断推理、调整策略,同时追求自己的得分。行动同时进行以减少等待时间;玩家还可以通过共同决策影响游戏时长。

人数
2–4 最佳 3 人
游戏时长
50–90 分钟
年龄
10+
复杂性
3.2 / 5
6.5 来自 Ludoya领土建设中世纪行动选择

在 Ludoya 的牌桌上

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14
已记录对局
22
玩家
1h 55m
平均时长
3
收藏数

6.5/10

基于 3 条 Ludoya 评测

  • Garfield7.0

    #44 Nice action selection mechanism. The 21 buildings are a little bit overwhelming. You have to check all their function. It needs a lot of table space for what it is. And I think you need some additional markers to mark the King's Will cards you already have looked at. Because I think you can't remember everything on them for the whole game... I had to use my smartphone. [c] Theme: ★★☆☆☆ <!-- size 7]Not very strong --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★☆☆☆ <!-- size 7]Minimalistic --> Luck: ★★☆☆☆ <!-- size 7]Little --> Strategy: ★★★★☆ <!-- size 7]Good planing is a must --> Components: ★★☆☆☆ <!-- size 7]The boards are really cheap, the buildings are wooden --> Play duration: ★★☆☆☆ <!-- size 7]Too long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (35min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Little --> Replay value: ★★☆☆☆ <!-- size 7]Different end score cards --> [/c]

    无记录对局

  • Evan6.0

    On a player's turn they choose an action tile and then get to do 2 things on the tile. All the other players then get to do 1. The actions are mostly about getting resources, adjusting resource production, bumping on a tech track, build a building, or peeking at one of the secret endgame scoring criteria cards. The game plays relatively quickly for it's weight. The action tile system gives some amount of player interaction in terms of trying to guess what other people will do, but the real core of the game's interactivity comes from watching what other people are doing and trying to guess what endgame cards they've seen. The game might lack a little replayability in that the only thing that's different game to came are what endgame cards are in the mix, but that's a minor quibble against a pretty satisfying experience. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    初印象 · 2 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。