農家樂

2007 · 动物

農家樂

Players take the role of farmers starting in a small wooden hut with a spouse. Each round, family members occupy action spaces to perform tasks such as plowing fields, sowing and harvesting crops, collecting building materials, building fences, and acquiring animals. New action options unlock as the game advances, and players can expand their household to gain more actions. Cards representing Occupations and Minor Improvements optionally add asymmetry and strategic choices, altering available tactics and efficiencies. Only one player may take each action per round, creating competition for limited resources; the game ends when farms are scored for constructed improvements, fields, animals and other elements to determine the winner.

人数
1–5 最佳 4 人
游戏时长
30–150 分钟
年龄
12+
复杂性
3.6 / 5
7.9 来自 Ludoya经济农业单人 / 接龙游戏工人放置提高未被选择资源的价值

在哪里买

商店价格和二手货源,每天检查。

在 Ludoya 中比较所有价格

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
1,456
已记录对局
783
玩家
1h 25m
平均时长
305
收藏数
26
愿望清单数

7.9/10

基于 215 条 Ludoya 评测

  • 乐趣10.0
  • 互动8.0
  • 重玩性8.0
  • 独特性10.0
  • 外观10.0
  • 无障碍8.0
  • Jan Solo8.0

    El clásico Eurogame de colocación de trabajadores y losetas. Con ellos deberás obtener recursos, sembrar, y gestionar tus animales y mejorar tu granja. Las cartas de oficios le dan al juego una buena rejugabilidad, aunque es posible que sufras para alimentar a tu familia.

  • Francisco Campos9.0

    Juego de "Colocacion de trabajadores" en el que el agobio esta asegurado. Tendremos dos versiones: la familiar (Modo Facil) y normal. Ademas con la introduccion de los mazos de oficios y adquisiciones menores, las partidas se hacen totalmente diferentes a las anteriores.

  • Daniel5.0

    La mecanica esta bien, pero simplemente me aburre mucho esta tematica.

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

What happens if I can't feed my family at Harvest?

You must take one Begging card for each missing Food; you may not remove family members to avoid feeding, and each Begging card costs -3 points at game end (page 4).

Do newborn family members eat 1 or 2 Food at the next Harvest?

Newborn offspring born during the current round consume only 1 Food at that Harvest, and will require the normal 2 Food in subsequent Harvests (page 4).

Can I convert animals to Food during Harvest without an Improvement or Occupation?

No — unprocessed animals have no Food value; animals can only be converted to Food using an Improvement or Occupation that provides an animal-to-food conversion (these conversions may be used at the indicated times; see pages 4 and 10).

Do animals still breed if I don't have room for the baby?

Animals breed if you have at least two of the same type, but a baby animal must be accommodated in your farmyard or on an appropriate Improvement card or it runs away — you get no extra animal if there is no room (page 4).

Do I have to Renovate my house before I can build fenced pastures?

Yes — the ability to Fence pastures becomes available after performing the Renovation action (the Stage 2 Renovation and the final Renovation allow fencing); fences cost 1 Wood each and must form fully enclosed pastures (pages 5, 10 and 6).

When can I play Occupation or Minor Improvement cards, and do they cost Food?

You play Occupation cards only when you take an Occupation action (the action spaces specify the Food cost: e.g. in a 3-player Occupation action it costs 2 Food; in 4/5-player slots first/second Occupation may cost 1 Food and later ones 2 Food), and Minor Improvements are played when you take an action that permits them (for example the Minor Improvement action or after Renovation); when you play or buy a Major Improvement you must read its text aloud (pages 3, 5 and 10).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

记分表和游戏辅助工具

  • Hoja de Puntuación
  • Game Kit
在下一局中使用

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek