Abraca...what?

2014 · Deduktion

Abraca...what?

A wizardry battle is underway, but no one knows which spells they can cast. Players use deduction, logic, and a little luck to identify their hidden spells and cast them against their opponents. Choosing the wrong spell too often can end the game.

Spieler
2–5 am besten mit 4
Spielzeit
30 Min.
Alter
7+
Komplexität
1,6 / 5
3,8 auf LudoyaRiskiere dein GlückRollen mit asymmetrischer InformationGedächtnisspiel

Über das Spiel

Autoren

Fotos von Ludoya-Tischen

Alle Fotos in Ludoya
  • Abraca...what? auf dem Tisch, Foto von Bruno Circulo Friki
  • Abraca...what? auf dem Tisch, Foto von Bruno Circulo Friki

An Ludoyas Tischen

Alle Statistiken in Ludoya
32
Erfasste Partien
49
Spieler
38m
Durchschnittliche Partie
12
In Sammlungen
1
Auf Wunschlisten

3,8/10

aus 8 Ludoya-Rezensionen

  • Evan1,6

    This is a game like Hanabi, where you can see everyone else's hand but not your own. The tile spread is 1 one, 2 twos, 3 threes, up to 8. On your turn you say a number of a tile you think you have, if you are right, you cast the spell and can then cast another of equal or higher number. You play until someone dies, and then people get points. 8 points wins. I didn't like it much, as there's a strange rule where the person who gets killed goes first, which is a big disadvantage, as you can't use healing spells, since you start at max, and you don't get the benefit of what other people try to cast, as it gives you information about what you might have, since people won't cast something they see all or most of the copies of in other player's hands. it's a cute idea although it definitely outstayed it's welcome. Additionally the tiles aren't really tiles so much as cardboard tokens slid into these large plastic encasements, which helps to make it so you can't see what you have from above or to the sides, but it also makes it somewhat hard to see what the people to the left or right of you have without leaning into the table some. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

  • SrCornelius7,0

    Local

  • Benjamín Amorín7,0

    Cool Familiar Deduction Game of Magic Combats. It reminds me a bit of Hanabi. Funnier than it seems.

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