Das Konzil der Vier

2015 · Wirtschaft

Das Konzil der Vier

Die Spieler übernehmen die Rolle wohlhabender Händler in einem Reich aus drei Königreichen und versuchen, sich Lizenzen und die Gunst des Kaisers zu sichern, um überall in den Städten Handelskontore zu errichten. In ihrem Zug bestechen die Spieler einzelne Räte aus vier Adligen, um Lizenzkarten zu erhalten, die Zusammensetzung des Rates zu verändern oder den Rat des Kaisers zu bestechen, um auch ohne Lizenzen zu bauen. Der Bau eines Handelskontors nutzt Erlaubniskarten und bringt Punkte je nach Standortvorteilen, Kettenaktivierungen verbundener Handelskontore, abgeschlossenen regionalen Sets, Fortschritt auf der Adelsleiste und Lizenzpunkten. Das Spiel nutzt ein modulares Spielbrett und mehrere Wertungswege, die das Platzieren von Handelskontoren in bestimmten Städten und das schnelle Abschließen von Gebieten belohnen.

Spieler
2–4 am besten mit 4
Spielzeit
40–75 Min.
Alter
14+
Komplexität
2,7 / 5
6,1 auf LudoyaNetzwerk- und RoutenbauPunkt-zu-Punkt-BewegungHandverwaltung

An Ludoyas Tischen

Alle Statistiken in Ludoya
33
Erfasste Partien
51
Spieler
1h 10m
Durchschnittliche Partie
17
In Sammlungen
6
Auf Wunschlisten

6,1/10

aus 15 Ludoya-Rezensionen

  • Garfield8,0

    #39 Some very nice mechanics in it. [c] Theme: ★★☆☆☆ <!-- size 7]Not much in it --> Gameplay: ★★★☆☆ <!-- size 7]Good amount of decisions to make --> Interaction: ★★★☆☆ <!-- size 7]Not much, but you have to take care what the others are planning --> Artwork: ★★★★☆ <!-- size 7]Appealing --> Luck: ★★★★☆ <!-- size 7]Card drawing... --> Strategy: ★★★★☆ <!-- size 7]Yes --> Components: ★★★★☆ <!-- size 7]Nice miniatures --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Random tile placement? --> [/c]

  • Evan4,6

    In this game, players are trying to gather points by putting their houses in every spot on the board that matches a region or a color of house. This is done through buying permit tiles, which require discarding sets of cards with colors matching the meeples sitting on the council area of that board section. One of the actions in the game lets you alter one meeple in a section, so the card draw luck element of the game is at least partially player action driven. The best element of this game is that when you use your action to put down a house in a city you have a permit for, you activate the city's special bonus and then also each other city bonus in a connected chain of cities. This makes for some very compelling engine building, as you are also rewarded for being the first to get cities in all the cities of a certain color or board area. The cards are a very limited resource, as you only get one new card each turn, and you might not wind up drawing what you need. There can be stretches of the game where no player has a color combination in their hand to make a useful move, and it's possible if multiple players want to effect a single council area for them to blind block each other through their color manipulations. This doesn't feel great. It's possible to mitigate this through getting houses into cities with card draw bonuses early, so it's not the worst thing in the world, but this isn't always obvious to new players, which can lead to a negative experience, as they feel like they are forced to waste turn after turn manipulating the councils, and then maybe not drawing any cards they need. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆:Nostar:☆☆ Raw enjoyment

Rezensionen lesen und bewerten

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.