Wonderland's War

2022 · Romanbasiert

Wonderland's War

Die Spieler schlüpfen in die Rollen von Fraktionsführern, die zur Teeparty des Hutmachers eingeladen sind, während das Wunderland auseinanderbricht und der Wahnsinn aus seinen Bewohnern entweicht. Rund um den Tisch draften die Spieler Karten, indem sie Tee und Kuchen nehmen und bewegen. Mit ihren Auswahlen rekrutieren sie Wunderland-Bewohner, bauen Türme, verbessern ihren Anführer und sammeln Splitter- und Regionsboni. Wenn die Teeteller abgeräumt sind, ziehen die gedrafteten Truppen in taktische Schlachten an vertrauten Orten aus dem Wunderland; Kampf, Set-Sammlung, Quests und das Vermeiden von Wahnsinns-Chips bestimmen den Ausgang. Nach jeder Schlacht sammeln sich die Spieler wieder bei der Teeparty und wiederholen den Zyklus über drei Runden, wobei die Fraktion mit der höchsten Punktzahl zum Sieger erklärt wird.

Spieler
2–5 am besten mit 4
Spielzeit
45–125 Min.
Alter
13+
Komplexität
3 / 5
8,4 auf Ludoyaab 67,50 €FantasyRiskiere dein GlückRondelDeck-, Beutel- und Pool-Aufbau

An Ludoyas Tischen

Alle Statistiken in Ludoya
387
Erfasste Partien
673
Spieler
2h 56m
Durchschnittliche Partie
130
In Sammlungen
50
Auf Wunschlisten
5
Vorbestellt

8,4/10

aus 62 Ludoya-Rezensionen

  • Spaß8,0
  • Interaktion9,0
  • Wiederspielwert8,0
  • Einzigartigkeit8,0
  • Optik9,0
  • Zugänglichkeit6,0
  • gcasasf10,0

    The artwork and the idea behind this game is just incredible.

  • Garfield10,0

    #42 Bag building with area control, I love these mechanisms! Beautiful artwork and components. [c] Theme: ★★☆☆☆ <!-- size 7]It's quite abstract --> Gameplay: ★★★★☆ <!-- size 7]I love to draw chips out of the bag --> Interaction: ★★★★★ <!-- size 7]Area control --> Artwork: ★★★★★ <!-- size 7]Beautiful --> Luck: ★★★★☆ <!-- size 7]Random drawing from your bag --> Strategy: ★★★☆☆ <!-- size 7]With what you fill your bag and area control --> Components: ★★★★★ <!-- size 7]Kickstarter components are amazing --> Play duration: ★☆☆☆☆ <!-- size 7]Wow, we had 3 hours to finish! --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (30min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]was not there --> No downtime: ★★★☆☆ <!-- size 7]Little downtime --> Replay value: ★★★★☆ <!-- size 7]Different chips and heroes --> [/c]

  • Angel Acevedo García9,0

    Beautiful looking game with great quality components, lots of fun to play but still has a fair bit of strategic depth. More importantly, it's lots of fun. I don't like how the tame takes a million years to setup, and there should be more ways of mitigating the negative effects of randomness, but still great game

Rezensionen lesen und bewerten

Regelfragen

Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.

When I take a Tea Party card, do its effects happen right away or later?

Effects are applied immediately when you take the card — you gain its rewards (and suffer penalties) in any order you choose, and place any Supporters immediately (see p.7–8; FAQ note p.22).

If I draw a Madness chip during a Battle, what exactly happens and can I stop it?

You do not advance on the Battle track, you lose the indicated units, and you place the Madness chip on your Madness track; Madness and busting are always resolved first. You may block a Madness chip by using an active Shield token, which returns the Madness to your bag and flips the Shield (see p.12–13).

How do Jabberwock Poison chips work — do they act like Madness or stay in the bag?

When drawn a Poison chip makes you lose 1 unit and is then returned to the Jabberwock (not to the Madness track); Poison can be blocked with a Shield (if blocked it returns to your bag). The Jabberwock has a limited number of Poison chips (players+2) so they may be unavailable (see p.10; glossary/FAQ p.22).

When does the Tea Party end and what happens to Madness and Shards at that time?

The Tea Party ends once every player has taken 4 Tea Party cards and placed their Leader into a Region; at the end every player gains 1 Madness chip to their bag, the player(s) with the most Shards gain 1 additional Madness chip and then discard half their Shards (rounded up) (see p.7).

Can I place a Wager on a Battle I'm not participating in, and what do I gain or lose?

Yes — if you have no units in a Battle you may place a face-down Wager on the faction you think will win; correct wagers gain any one weak Ally chip, incorrect wagers give you 1 Shard, and wagers have no effect in a tie (see p.12; resolve on p.15).

How are Shard tokens counted in final scoring?

In final scoring you subtract 1 VP for each Shard token you hold (after adding base VP, castles, and quest points) (see p.15).

Öffnet Ludoyas Regelassistenten, der die Spielanleitung dieses Spiels liest.

Wertungsbögen und Spielhelfer

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  • Full Game Kit
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