Amerigo

2013 · Náutico

Amerigo

Los jugadores ayudan a un explorador en sus viajes para cartografiar y colonizar islas recién descubiertas. Un tablero modular de losetas de islas forma el mapa; los barcos se mueven por este mapa para desembarcar, planificar y construir asentamientos que generan recursos y puntos de victoria. Las acciones se determinan dejando caer cubos de colores en una torre vertical: los cubos corresponden a distintos tipos de acción y pueden quedarse atascados o desplazar a otros, creando un conjunto cambiante de acciones disponibles. Los jugadores equilibran tácticas a corto plazo con estrategia a largo plazo, gestionan rutas comerciales, invierten en cañones contra los piratas y consiguen fichas de progreso para obtener habilidades especiales.

Jugadores
2–4 mejor con 4
Duración
90 min
Edad
10+
Complejidad
3 / 5
6,6 en Ludoyadesde 49,90 €RenacimientoColocación de losetasSelección abiertaPuntos de movimiento

Dónde comprarlo

Precios de tiendas y copias de segunda mano, revisados cada día.

Comparar todos los precios en Ludoya

En las mesas de Ludoya

Todas las estadísticas en Ludoya
104
Partidas registradas
134
Jugadores
1h 47m
Partida media
31
En colecciones
8
En listas de deseos

6,6/10

de 20 reseñas en Ludoya

  • Evan5,9

    In this game, cubes of a single color are dumped into a cube tower which is supposed to retain some of the cubes. Whichever colors of cubes fall out determines which actions are available each turn with an action strength equal to the highest number of highest number of single color cubes that fell. A big part of the strategy is counting the number of cubes of each color that aren't in the tower, and make predictions about the likeliness of future potential action opportunities that round. Like most Feld games there are a lot of different things to do to get points, but the different elements are nicely tied together. I really enjoy the aspect of sailing around the map, putting down houses on anchor spaces, collecting the sets of different goods and placing the fantastic tetris-style pieces on the islands to claim areas. It's good good tension throughout between competing for spaces on the map, collecting tokens, pushing turn order, grabbing techs. Every round you want to do everything. The one big issue is that the cube tower that comes in the box seems to have some trouble actually retaining cubes. This can lead to a lack of interesting tension as to what actions might be available in the future. If this single component was better constructed the game would be more successful. Another issue is the game is a bit of a one trick pony. There seems to be a lot of variability in the map and in the order tiles come out but ultimately you play very tactically and largely have the same goals game to game. :nostar: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::nostar: Raw enjoyment

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.