Automobiles

2016 · Carreras

Automobiles

Los jugadores construyen una reserva personal de cubos de colores que representan piezas de coche, mejoras y tripulación; luego los seleccionan y los gastan para moverse por un circuito de carreras. En cada turno, los jugadores sacan cubos de su bolsa, juegan conjuntos para realizar acciones que aumentan la velocidad, mejoran el manejo o hacen paradas en boxes, y usan esos efectos para avanzar en el tablero. El primer jugador en cruzar la línea de meta gana. El juego combina la construcción de bolsa con la gestión táctica de la mano y la posición en la pista, mientras los jugadores ajustan su colección de cubos para optimizar el movimiento y la estrategia de carrera.

Jugadores
2–5 mejor con 4
Duración
45 min
Edad
14+
Complejidad
2,2 / 5
4,9 en LudoyaDeportesTransporteGestión de la manoConstrucción de mazos, bolsas y reservasMovimiento en pista

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En las mesas de Ludoya

Todas las estadísticas en Ludoya
247
Partidas registradas
147
Jugadores
1h 9m
Partida media
16
En colecciones
8
En listas de deseos

4,9/10

de 13 reseñas en Ludoya

  • Evan1,6

    This is a bag building game about racing cars. It uses the game concept that the faster you are going, the more brown cubes you get, which clog up your future bag pulls. This can be avoided if you pull up right behind someone, so it seems like it's meant to balance the leader. The problem with this is if one player gets a bad turn or two in a row due to luck of their draws, the player in the lead can lap and follow the player in last, thereby removing what should be their penalty for being first, while the player in last is taking brown cubes with each move as they can't catch up to the next player in front of them. The luck of the draw is a major factor in this game, more than I'm comfortable with. I'm also not a fan of games that ask you to have these boom or bust turns, where you can either do a thing, or remove clog cubes. I also found that similar to other race to the finish games, your engine gets built in the first few turns and then you stop making interesting decisions as you just execute your deck and hope for the best. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

  • Andy5,6

    I honestly didn't expect this game to have so much replay-ability. It is a deck building/cube building game. Build your supply of cubes for various routes on the racetrack and supplementing the normal movements with movement and cube modifiers. The game adds in random card abilities for each game, kind of like the "Randomizer" cards that AEG's Trains has. Game takes about 20-30 min to teach or do first couple demo rounds. This game hits a good casual yet strategic itch, you can play this game mindlessly or really dig into it if you'd like.

  • Emily C7,2

    Great game with lots of replayability with the various cards that represent crew, speed, etc. I really like drawing these cubes from the bag. I've only played it up to 3 players, but I can tell that cubes may run out in this game. I wish they had given more cubes. I like this game a lot for the race aspect and the bag building aspect. There's even a light puzzle for optimizing the tracks/roads that you can move on.

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