Lisboa

2017 · Construcción de ciudades

Lisboa

Los jugadores actúan como nobles encargados de reconstruir Lisboa después del terremoto de 1755, trabajando con ingenieros, arquitectos y el Marqués para remodelar el mapa del centro. La jugabilidad utiliza un mapa real del centro de Lisboa y una exhibición de cartas en la que los jugadores añaden o reemplazan cartas en cada ronda para programar audiencias, ganar favores de personajes y obtener licencias de construcción y permisos para tiendas. Los jugadores colocan edificios y abren negocios según tipos de calles preasignados, gestionan la influencia, los trabajadores, el poder de la iglesia y una economía impulsada por el tesoro real, y puntúan mediante edificios icónicos y tiendas. El juego se desarrolla durante un número fijo de rondas; el total más alto de pelucas recogidas determina al ganador.

Jugadores
1–4 mejor con 3
Duración
60–120 min
Edad
12+
Complejidad
4,6 / 5
6,5 en Ludoyadesde 113,43 €PolíticaEconómicoMayoría/Influencia de áreaGestión de la manoCartas de uso múltiple

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Precio más bajo, últimos 12 meses112,89 € – 153,61 €

En las mesas de Ludoya

Todas las estadísticas en Ludoya
329
Partidas registradas
373
Jugadores
2h 40m
Partida media
114
En colecciones
57
En listas de deseos

6,5/10

de 57 reseñas en Ludoya

  • Balleflass6,5

    Was in my top 5 games for a year or so. Now after a couple of plays lately I've grown tired of the random decrees. Sometimes you pick some decrees only to see that some better ones turn up at the end of your turn right for your opponent to pick... There are a bunch of issues, but they are mostly general issues I have with this designer's games. As in, you do somewhat few actions/choices during such a heavy game.

  • FinnTroll9,0

    Lacerda.

  • Garfield2,0

    #HandManagement #TilePlacement OMG! This feels like work, not fun! Don't believe anyone who is telling you "it's simple, you only play a card as an action...". First it takes very long to explain (you will forget the half) and then it takes far too long to play it. Huge downtimes! I can't say anything positive about this game. It's convoluted with possible actions. A game doesn't get better if you put a gazillion of possibilities in it, it just force people to think longer and increase downtime. And a player aid that is bigger than some others complete rulebooks? WTF? Don't get me wrong, I like heavy board games, but I prefer heavy ones with less possibilities but still complex. What a waste of time, never again! [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]It feels like work, so +1 for that... --> Gameplay: :star::nostar::nostar::nostar::nostar: <!-- size 7]Very clumsy, too much possibilities --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Not much --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Nothing special --> Luck: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]No --> Strategy: :star::star::star::star::star: <!-- size 7]Yes --> Components: :star::star::star::nostar::nostar: <!-- size 7]Good --> Play duration: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]Far too long --> Easy to teach: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]Too much possibilities --> Setup time: :star::nostar::nostar::nostar::nostar: <!-- size 7]Close to nightmare --> No downtime: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]Worst I've ever played --> Replay value: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]Imho no, always the same --> [/c]

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

If I play a card into my Portfolio, can I Visit that Noble or Sponsor that Treasury action?

No — playing a card into your Portfolio is only for taking action 1 or 2 (Sell Goods or Trade with the Nobles); to Visit a Noble or Sponsor an Event you must play a card into the Royal Court instead (see page 9).

Do I have to have a good to play a card into my Portfolio?

Yes — after you tuck a card into your Portfolio you must perform Sell Goods or Trade with the Nobles, both of which require at least one good, so be sure the card’s immediate reward/penalty leaves you with a good or you cannot play it into your Portfolio (page 9; playing-to-Portfolio steps on page 10).

Can other players follow my Visit, and what must they do to follow?

Yes — opponents who hold the matching Royal Favor tile may follow: they return the tile, spend the Visit cost in Influence (calculated from the Treasury marker and officials in the Noble’s office), and then take one of the three actions that Noble offers (page 16).

What exactly triggers the end of a period or the end of the game with rubble sets?

Completing your 2nd rubble set immediately triggers the End of the Period; completing your 4th rubble set immediately triggers the End of the Game (finish the round and play a final round) — each rubble set also scores 3 wigs at period end and game end (page 22).

If a Noble or Treasury card has a penalty I can’t pay when I tuck it into my Portfolio, can I still play it?

Yes — if you cannot pay a penalty depicted on the card you may still play it into your Portfolio; cards with penalties simply provide different rewards/Influence and the penalty is applied as described (page 10).

When a Ship fills and 'sets sail', who gets wigs and when do Ships return?

When the number of goods on a Ship equals its hull size the Ship immediately sets sail: the Ship’s owner flips those goods face-down as packed crates and earns 1 wig per newly packed crate; Ships return to dock with empty cargo holds at the beginning of their owner’s turn (page 11).

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

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