Louis XIV

2005 · Juego de cartas

Louis XIV

Compite por la influencia en la corte francesa durante finales del siglo XVII. Los jugadores actúan como cortesanos que persiguen misiones privadas y objetivos públicos jugando cartas y colocando marcadores de influencia sobre asistentes de alto rango, desde parientes reales hasta los favoritos del rey. Las acciones cambian el equilibrio de poder, desencadenan eventos de la corte y suman puntos a través de los patrocinadores controlados y los objetivos completados. La jugabilidad enfatiza la planificación, el momento oportuno y el uso táctico de recursos limitados, con alianzas cambiantes y posiciones disputadas que mantienen el resultado final incierto hasta el final.

Jugadores
2–4 mejor con 4
Duración
75–100 min
Edad
12+
Complejidad
3 / 5
4,2 en LudoyaPolíticaEdad de la RazónGestión de la manoMayoría/Influencia de áreaColección de conjuntos

En las mesas de Ludoya

Todas las estadísticas en Ludoya
26
Partidas registradas
31
Jugadores
1h 28m
Partida media
20
En colecciones
1
En listas de deseos

4,2/10

de 9 reseñas en Ludoya

  • Mestremuten4,0

    Rating: 3/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1

  • Evan3,5

    This is a perfectly fine game, where on your turn you drop 1-3 markers in a mancala sort of path along a series of 1-3 tiles. The card you play dictates where in the grid you can start your path from. Once everyone is done playing cards, the tiles are evalutates for mosties. The person with the most gets a discount, or maybe does the thing alone, and then if possible, other players pay for the same effect. The goal of the game is points, which come from picking up flag tokens and completing quest cards, which all want certain things, and all have neat powers that give you a vague sense that you are building an engine. Again, the game is fine, it's just that the little engine you create isn't that satisfying, and there is a lot of chaos, so going early in play order is a pretty large disadvantage. This is by no means game breaking as turn order passes each of the 4 rounds, but it does cause a certain lack of caring. This is a competently designed game that's just not that much fun. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Tom2,5

    I just don't like playing the game - it has a mechanical feel to it with the ending feeling like it was almost randomly applied.

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.