Newton

2018 · Viaje

Newton

Los jugadores asumen el papel de científicos en ciernes durante la Revolución Científica, viajando por Europa para visitar ciudades y universidades, estudiar, construir instrumentos, descubrir teorías y ganar ingresos. La partida se desarrolla a lo largo de seis rondas; en cada ronda, los jugadores juegan cinco cartas de su mano para activar acciones en el tablero. Las acciones varían según la ubicación y los símbolos del tablero, y al final de la ronda debe quedar una carta en el tablero, potenciando esa acción pero renunciando a la carta para usarla en el futuro. Los jugadores consiguen nuevas cartas para ampliar sus opciones y puntúan a través de descubrimientos, investigación y desarrollo. La puntuación final después de seis rondas determina al ganador.

Jugadores
1–4 mejor con 3
Duración
90 min
Edad
14+
Complejidad
3,4 / 5
5,6 en Ludoyadesde 37,95 €Edad de la RazónOrden de turno: progresivoPreparación variableMovimiento punto a punto

En las mesas de Ludoya

Todas las estadísticas en Ludoya
255
Partidas registradas
225
Jugadores
1h 13m
Partida media
64
En colecciones
18
En listas de deseos

5,6/10

de 44 reseñas en Ludoya

  • Garfield2,0

    No, no, no. Just no. Multiplayer-Solitaire garbage at its best. The only thing that prevents you from playing simultaneously is the buying card part and who gets the little boni first. Very boring and dry euro game. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No theme --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Some nice mechanism, but too many stuff --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost no interaction --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Nothing special --> Luck: :star::nostar::nostar::nostar::nostar: <!-- size 7]Very little --> Strategy: :star::star::star::star::star: <!-- size 7]Pure strategy --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Too long for such a dry game (40min) --> Setup time: :star::nostar::nostar::nostar::nostar: <!-- size 7]Way too many pieces --> No downtime: :star::star::nostar::nostar::nostar: <!-- size 7]Can heavily suffer from AP --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Random setup --> [/c]

  • Evan4,6

    Players start with mostly symmetrical decks of action cards. When a card is played it goes into your tableau, and activates it's ability equal to the number of matching action icons you have across your board. As you play more cards over the round your actions build in effectiveness. At the end of the round you tuck 1 card you used to further boost you in future rounds, and there are special spaces that give you bonus icon tokens. The game has many different paths that give it a little bit of a Feldian point salad feel. The game taunts you with special endgame scoring conditions at the end of all it's various tracks if you have the right color book icons showing when you happen to take the action to bump to the end of that track, but ultimately most points seem to come from building up your point income using the book action. This feels a little disappointing, that what appears to be a wide range of options comes in service of something so specific. The components and icon clarity could use substantial improvement. The color pallet of the game is very brown/tan and the rewards on many bonus icons are hard to see even from sitting relatively close to them on the board. That being said, there's plenty of delicious tension to the game as to when to buy new cards from the display, when to improve your engine vs when to flog it. It takes a few plays to get used to the flow of this game and I'm sure I haven't cracked the surface of being good at it. :nostar: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

  • Mestremuten7,0

    Rating: 4/5 Production value: 2/4 Is the game in my collection/Love to have?: 1/1

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.