The Agents

2013 · Juego de cartas

The Agents

Will agents help complete missions—or give opponents the advantage? Players form factions, assign missions, and use agents to gather intelligence and score points. Each card offers a command at one end and points at the other: using the command benefits an opponent, while taking the points lets an opponent use the command. With agents that can be turned, eliminated, extracted, or exchanged, players weigh immediate scoring against disrupting rival plans. Missions add objectives that reward careful planning while making leading players targets for attack.

Jugadores
2–5 mejor con 3
Duración
20–40 min
Edad
8+
Complejidad
2,4 / 5
2,9 en LudoyaEspías / agentes secretosGestión de la mano

En las mesas de Ludoya

Todas las estadísticas en Ludoya
16
Partidas registradas
8
Jugadores
31m 30s
Partida media
11
En colecciones

2,9/10

de 4 reseñas en Ludoya

  • Benjamín Amorín5,0

    Card Game on a spy theme. The cards are double sided and you have to evaluate multiple things for trying to beat the opponents. Tougher than it seems.

  • Mitchell C0,9

    Kickstopper. This game has an interesting and unique idea regarding the faction card lines between players and the orientating of the cards in those lines. However, there is a reason that people are employed as game developers; Not to mention proof readers (Neighbouring is not spelt Neighboting) and rules writers (the first set of rules had set up at the end...) This game is fully competitive, but the gameplay was so frustrating, tedious and limiting that we ended up playing it co-op so that one player could win and we could stop playing the game. I'm sure this'll be a hit for some groups but certainly not mine.

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.