Abracada...What?

2014 · Déduction

Abracada...What?

Un duel de sorciers fait rage, mais personne ne sait quels sorts il peut lancer. Les joueurs utilisent la déduction, la logique et un peu de chance pour identifier leurs sorts cachés et les lancer contre leurs adversaires. Choisir trop souvent le mauvais sort peut mettre fin à la partie.

Joueurs
2–5 idéal à 4
Temps de jeu
30 min
Âge
7+
Complexité
1,6 / 5
5,7 sur LudoyaPrendre des risquesRôles avec informations asymétriquesMémoire

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  • Abracada...What? sur la table, photo de Bruno Circulo Friki
  • Abracada...What? sur la table, photo de Bruno Circulo Friki

Sur les tables de Ludoya

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32
Parties enregistrées
49
Joueurs
38m
Partie moyenne
14
Dans des collections
1
Dans des listes de souhaits

5,7/10

sur 9 avis Ludoya

  • SrCornelius7,0

    Local

    Aucune partie enregistrée

  • Benjamín Amorín7,0

    Cool Familiar Deduction Game of Magic Combats. It reminds me a bit of Hanabi. Funnier than it seems.

    Aucune partie enregistrée

  • Evan3,0

    This is a game like Hanabi, where you can see everyone else's hand but not your own. The tile spread is 1 one, 2 twos, 3 threes, up to 8. On your turn you say a number of a tile you think you have, if you are right, you cast the spell and can then cast another of equal or higher number. You play until someone dies, and then people get points. 8 points wins. I didn't like it much, as there's a strange rule where the person who gets killed goes first, which is a big disadvantage, as you can't use healing spells, since you start at max, and you don't get the benefit of what other people try to cast, as it gives you information about what you might have, since people won't cast something they see all or most of the copies of in other player's hands. it's a cute idea although it definitely outstayed it's welcome. Additionally the tiles aren't really tiles so much as cardboard tokens slid into these large plastic encasements, which helps to make it so you can't see what you have from above or to the sides, but it also makes it somewhat hard to see what the people to the left or right of you have without leaning into the table some. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

    Premières impressions · 1 partie

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