Archipelago

2012 · Économique

Archipelago

Players act as Renaissance European powers exploring and settling a Pacific/Caribbean archipelago. They send workers to discover territories, harvest and trade resources, and build infrastructure such as markets, harbors, cities and temples. Players use internal and foreign markets to process and sell goods, pursue secret objectives, and negotiate or bargain with others to advance their goals. Native population happiness and occupation levels must be managed to avoid revolts that can cause everyone to lose. The game supports variable lengths via different objective sets and includes rules for solo play with an expansion.

Joueurs
2–5 idéal à 4
Temps de jeu
30–240 min
Âge
14+
Complexité
3,7 / 5
7,2 sur Ludoyaà partir de 70,76 €NégociationExplorationMajorité / Influence de zonePlacement d'ouvriersAjout de carte

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Prix le plus bas, 12 derniers mois72,88 € – 72,88 €

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114
Parties enregistrées
124
Joueurs
2h 4m
Partie moyenne
40
Dans des collections
18
Dans des listes de souhaits

7,2/10

sur 30 avis Ludoya

  • Daniel7,0

    4

  • Garfield10,0

    56 I love it. Exploring the new world and trading goods. And it looks gorgeous. [c] Theme: :star::star::star::star::star: <!-- size 7]Wow! --> Gameplay: :star::star::star::star::star: <!-- size 7]Perfect amount of decisions to make --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]The archipel is not that big... --> Artwork: :star::star::star::star::star: <!-- size 7]Archipel tiles are gorgeous --> Luck: :star::nostar::nostar::nostar::nostar: <!-- size 7]Only the exploring --> Strategy: :star::star::star::star::nostar: <!-- size 7]Yes --> Components: :star::star::star::star::nostar: <!-- size 7]Very good --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Choose between 3 length modes --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]A lot to teach --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Could be clearer, but in total a very good rulebook with a lot of illustrated examples --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]Takes a little bit... --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::star::star::star::nostar: <!-- size 7]Random exploration, different cards --> [/c]

  • FinnTroll9,0

    some rules uncertainties here and there, otherwise great

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