Attika

2003 · Construction de villes

Attika

Construisez une cité-État grecque classique en utilisant les ressources du plateau et les cartes. Placez des temples, des théâtres, des ports, des vignobles et d’autres bâtiments sur la péninsule, tout en rivalisant pour les meilleurs emplacements et l’accès aux ressources naturelles. Planifiez vos séquences de construction pour réduire les coûts, bloquer vos adversaires et vous développer efficacement. Le premier joueur à relier deux sanctuaires ou à construire les 30 bâtiments remporte la partie.

Joueurs
2–4 idéal à 2
Temps de jeu
45–60 min
Âge
10+
Complexité
2,4 / 5
4,1 sur LudoyaConstruction de territoiresAntiquitéPlateau modulairePlacement de tuilesConstruction de réseaux et de routes

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
51
Parties enregistrées
39
Joueurs
1h
Partie moyenne
11
Dans des collections
2
Dans des listes de souhaits

4,1/10

sur 16 avis Ludoya

  • Evan1,6

    This is an ok game that relies heavily on flip luck, and has one big design problem. The general idea of the game is you build a semi-random board, and then players flip a few of their building tiles. The goal of the game is to be the first player to build all their buildings, and there's a cute technology chain where certain buildings when placed next to other buildings get built for free. The problem is to get more buildings, you flip them randomly. This is necessary otherwise there would be "best paths" though the game, but which building flips when is so important to the game, that it hurts the idea that strategy is involved in making your building choices. Not to mention, in order to prevent players from sort of carving out there own areas and not interacting with anyone, the game says there's an alternate way to win by connecting corners with a contiguous chain of your buildings. This is pointless, as there's no rule against having players start their buildings next to these corners, so blocking off corners is trivial to the point of making this rule useless. It's a nice idea for a game, but it just doesn't work. :nostar: Art and components :nostar: Innovative mechanics :nostar: Handles 5 or more players :nostar: Good with different player counts :star: Low time between turns :star: Comfortable complexity :nostar: Re-playability :star::nostar::nostar: Enjoyment

  • Floro5,0

    Carrera para conseguir el objetivo. Abstracto y un poco soso. No me dice nada.

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