Founders of Gloomhaven

2018 · Fantasia

Founders of Gloomhaven

Os jogadores assumem o papel de raças fantásticas rivais que trabalham para construir uma nova cidade e conquistar prestígio entre seus futuros moradores. A cada turno, os jogadores jogam cartas de ação para colocar edifícios de recursos, transformar recursos básicos em produtos avançados e entregar esses produtos aos locais de construção propostos para ganhar influência e prestígio. Cada raça pode importar apenas certos tipos de recursos, então os jogadores precisam negociar e cooperar estrategicamente para produzir recursos de níveis mais altos. Um leilão periódico permite que os jogadores votem em quais propostas de edifícios aparecem e onde elas são colocadas. A influência acumulada aumenta o poder de voto e ajuda a moldar o desenvolvimento da cidade.

Jogadores
1–4 melhor com 4
Tempo de jogo
90–120 min
Idade
12+
Complexidade
4,1 / 5
5,8 na Ludoyaa partir de € 50,93EconômicoConstrução de cidadesJogo solo / SolitárioLeilão / LancesConstrução de redes e rotas
31
Partidas registradas
25
Jogadores
3h 30m
Partida média
32
Em ludotecas
3
Em listas de desejos

5,8/10

de 9 avaliações na Ludoya

  • Jan Solo8,7

    Eurogame de colocación de losetas y gestión de acciones para construir la ciudad de Gloomhavem. En la partida se desarrollar una especie de árbol tecnológico en el que cada raza tiene el control de un recurso básico. El nombre del juego "...of Gloomhaven" induce a error ya que este juego no tiene NADA absolutamente que ver con Gloomhaven excepto la ambientación. Imagino que de ahí la poca puntuación que tiene en el ranking general. Impro-Reseña⇒ https://youtu.be/HlE9r-V69rw

  • Evan4,6

    It's not bad, but it feels a little underdeveloped. The roads are cluttery looking and are hard to read vs the texture of the board and details of the buildings. Any rule that demands specific terrain types is fiddly and I didn't feel it added anything to the otherwise interesting puzzle of just fitting the building tiles where you wanted them. The rules for buying into someone else's resource vs owning the resource felt inelegant. The follow actions should have been printed on the board rather than the bottom of the activating card. The process of distributing points across the chains of buildings was interesting, but also fiddily. This probably could have been simplified a little more. Also, the mechanism of resetting giving other players income is not intuitive, particularly in terms of when you reset your worker and when you don't. If you thought Founders is almost good, I highly advise checking out The Great Zimbabwe from Splotter. It's clearly a huge design influence on this game, but it's a lot smoother. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • moses4,4

    Unfortunately, one of the most disappointing games I have received. It probably isn't a terrible game, but after seeing everything about it and having Gloomhaven be the success that it was, despite knowing it was not going to be a Gloomhaven game, my expectations were high. The game, while having some interesting concepts, just doesn't work well. Trying to chain into other peoples supply lines was interesting in theory but in practice it was clunky and unfun. Having played The Great Zimbabwe after this, it checked all the same boxes, but played much smoother. - 8/22/21

Leia as avaliações e dê sua nota

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.