翠光密林

2024 · 中世纪

翠光密林

Players manage a small glass-making domain in a forested region, recruiting specialists by traveling between villages to gain their abilities. Specialists enable resource collection, placement of landscape tiles such as ponds and fields, and construction of buildings from four distinct types. Two resource wheels on each player tableau track resources and production levels, and players must balance building choices, landscape placement, and firing glass production to expand their domain. Worker placement drives turn order and actions, and a broad assortment of buildings with varied effects supports multiple strategic paths to score points and develop the estate.

人数
1–4 最佳 3 人
游戏时长
60–120 分钟
年龄
14+
复杂性
3.2 / 5
8.1 来自 Ludoya¥367.89 起工业/制造业城市建设可变设定单人 / 接龙游戏放置瓦片

关于这款游戏

来自 Ludoya 牌桌的照片

在 Ludoya 中查看所有照片
  • 桌上的翠光密林,照片来自 Dani Gómez
  • 桌上的翠光密林,照片来自 Dani Gómez

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
95
已记录对局
135
玩家
1h 58m
平均时长
40
收藏数
19
愿望清单数

8.1/10

基于 16 条 Ludoya 评测

  • Jerry Gagliano9.0

    Played a few times and it's in my collection. It is abit on the lighter side but still manages you giving you a wide ranges of choices. You also have to think abit in advance for the next action you will take. Lots buildings to choose from and during the game all tradermarket place are reshuffled so there is always some ramdoness. The wheel mechanics is good as you have to be careful to moving the wheel which can make you loose resources. This game is great as it's not hard to learn and quick turns

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

Do I have to move my pawn on my turn, or can I stay and just take actions?

On a standard turn you must move your pawn (Movement is step 2 of a standard turn); if you cannot move you must go Begging instead, and only on your first turn may you place your pawn in any empty space instead of moving. (p.6, p.8)

If gaining resources empties the dark-marked spaces on a wheel, do I have to produce immediately?

Yes — whenever both marked spaces on a wheel are empty you must immediately turn that dial clockwise and produce (you must produce until at least one marked space is no longer empty) and you cannot decline to produce. (p.4)

Can I split charcoal or provisions between my two wheels when I gain or spend them?

Charcoal: when gaining it you must place the gain on a single wheel (you cannot split the gain), but when spending charcoal you may split the cost between both wheels; provisions can be split between both markers when gaining or spending. (p.4)

Can I use a conversion (blue) Building while I'm visiting Tradespeople — even between the two I visit?

Conversion Buildings are 'anytime' actions so you may use them before or after your action, and you may use them between visiting the first and the second Tradesperson, but you cannot use anytime actions during a Tradesperson visit itself. (p.9, p.10)

If I move into a village that already has other pawns, do I have to pay those players anything?

Yes — when you move into a village that contains other players' pawns you must pay each of those players 1 basic resource of your choice (they may decline it, but you still must spend it); in 2‑player games the neutral pawn can also cost you a resource. (p.6)

What exactly triggers the end of the game and who gets the final turns?

The end is triggered at the end of the turn in which one or both provision markers on your Cooking wheel reach or pass the end‑of‑game symbol (you must announce it), and then every player, including the player who triggered it, takes one final turn before scoring. (p.10)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

记分表和游戏辅助工具

  • Kit de joc
在下一局中使用

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek