氏族豪華版

2018 · 文明

氏族豪華版

玩家将带领一个古老民族经历六个回合,通过建造纪念碑、教育公民、建立城市和管理收入来发展文明。 每个回合,玩家轮流执行一个行动,将行动标记放置在自己的时间轨道上,并拿取沙漏标记或支付金钱;当时间轨道上没有空余位置时,玩家必须跳过行动。行动包括从公共展示区购买卡牌、将纪念碑卡打出到自己的玩家区域、训练特定类型的民众、建立城市,以及获取金钱。纪念碑和城市的效果可以带来额外行动或回合结束时的收益,而卡牌上相匹配的成就图标则能带来递增的分数。 资源与时机的选择决定了玩家每回合能执行多少行动,也塑造着长期的引擎构筑。

人数
1–4 最佳 4 人
游戏时长
75–120 分钟
年龄
14+
复杂性
3.2 / 5
6 来自 Ludoya古代行动选择公开选牌行动点数

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
97
已记录对局
105
玩家
1h 9m
平均时长
25
收藏数
1
愿望清单数

6.0/10

基于 15 条 Ludoya 评测

  • Mestremuten7.0

    Rating: 3/5 Production value: 4/4 Is the game in my collection/Love to have?: 0/1

  • Evan4.6

    This is a tight efficiency game, where your goal is to line up six markers across three tracks in such a way that you can grab and play cards which score big points. The 2 markers on each track can't pass each other, and moving things along the tracks can get expensive and action intensive. Managing money is crucial as is having turn order to get the action markers that give you the greatest time efficiency. At the top of your player board, you have spaces for action tokens, but for each action token you grab, you also have to take some number of timer tokens representing the time spent on the action. Each box on your board can hold one action token, or up to 2 timer tokens. This means selecting an action with three time printed on it eats somewhere between 3-4 action spaces as you can choose to double up or put single timer tokens in each box. The reason for doing that is during the reset phase, you remove one timer token from each box, so if you double up this turn, you lose the action space next turn. It's a really interesting action selection puzzle. Generally actions that take less time cost more money. Money is gotten through several engine building methods, but of course setting those up uses actions and time. Very smooth system. Excited to get better at it. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • Toni Cutillas8.4

    - Base -

阅读评测并打分

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。