这是我的战争

2017 · 探索

这是我的战争

A small group of civilians tries to survive in a besieged, war-torn city, managing a ruined tenement as their shelter by day and scavenging dangerous locations by night. Players assign survivors to clear rubble, craft improvised beds, stoves, tools and defenses, grow food, maintain utilities and guard the refuge. Night actions send characters to ever-changing locations to search for supplies, confront bandits or meet other NPCs with unique stories. Gameplay emphasizes difficult moral choices and group decision-making through a script-driven event system; the campaign tracks consequences and concludes with epilogues that reflect the costs of survival.

人数
1–6 最佳 1 人
游戏时长
45–120 分钟
年龄
18+
复杂性
3.3 / 5
7.4 来自 Ludoya¥406.10 起冒险现代战争场景/任务/战役类桌游掷骰子事件

在哪里买

商店价格和二手货源,每天检查。

在 Ludoya 中比较所有价格

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
454
已记录对局
245
玩家
2h 22m
平均时长
206
收藏数
29
愿望清单数
1
已预购

7.4/10

基于 97 条 Ludoya 评测

  • Jan Solo6.0

    Valoración con House Rules = 9 El juego tiene cosas muy buenas, pero es horriblemente aleatorio y muy desbalanceado. Afortunadamente existen las reglas de Krakeder, Nano y el diario de Nogales. Con estas variantes (y alguna de cosecha propia) el juego gana en equilibrio, estrategia y planificación. Se hace mucho más JUEGO y una experiencia alucinante. Juego narrativo en el que deberás conseguir que los civiles victimas de una guerra sobrevivan. Podrás mejorar tu refugio, saquear localizaciones, reclutar a nuevos supervivientes, etc. Muy inmersivo y sorprendente. Partidas exageradamente largas casi imposible jugarlas en una sola sesión (hasta 8 horas).

  • Terumo9.0

    Adventure!

  • BWizard7.3

    [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::star::nostar::nostar: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::star::star::nostar::nostar: (5x) LUCK: :star::star::star::star::star::nostar::nostar::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::star::nostar::nostar::nostar: (6x) MECHANICS: :star::star::star::star::star::star::star::nostar::nostar::nostar: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::nostar::nostar: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (2x) LENGTH: :star::star::star::star::star::star::star::nostar::nostar::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::nostar::nostar::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::star::nostar::nostar: [/c] :thumbsup: Hard to win. Good (I mean: bad/sad) athmosphere. :thumbsdown: Best in solo.

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

Can characters eat or drink only at Dusk, or can they eat/drink anytime? Is there a limit to how much water we can keep?

Characters may skip or take eating/drinking at Dusk; an advanced rule lets a character eat at any time except during Combat or script resolution, but eating outside Dusk does not exempt them from the Dusk hunger check; water is effectively limited (recommended max shown) to reflect daily needs (see Dusk/Advanced Eating rules) (pages 5, 11).

If a character's Fatigue reaches 4 while they're assigned to an action, scavenging or guard duty, do they stop immediately or finish the task?

If Fatigue is raised to 4 because the character was assigned to an action (including Scavenging or Guard), they finish that action/task normally and only afterwards resolve the level‑4 effects (pages 3, 10).

Can I always use a character's Prowess to reroll in Combat (or other rolls), and how do enemy rerolls work?

A character may always use their Prowess to reroll whenever they roll Combat dice (or similar rolls); only the final roll counts, so rerolls can make things worse; enemies use Prowess automatically but only re‑roll if their roll yields 0 wounds (pages 8, 12).

How does Noise work during Scavenging — can it go above 8 or below 1, and what happens if you fail the Noise roll?

Noise is bounded between 1 and 8 and cannot be raised above 8 or lowered below 1; when you roll for Noise and fail (roll ≤ Noise on the d10), you must draw a Residents card and then reset Noise to 1 (page 6; see Journal Scavenging notes page 11).

Where exactly can I place crafted Fitting cards — can they go on ladder spaces or only on specific shelter spaces?

Fittings may be crafted and placed on ladder spaces as well as on regular allowed spaces; if in doubt, consult the SAVE sheet (it darkens spaces where Fittings cannot be placed) — some upgrade Fittings must be placed horizontally adjacent to their required card (pages 2, 4).

What exactly do I put in the save bag and what must I record on the SAVE sheet when saving a campaign?

When saving, put Storage tokens into the SAVE bag, record and discard Storage x5 contents as noted on the SAVE sheet, place Character cards and State tokens per the sheet (states go to the box), put Location, Shelter and crafted Fitting cards into the SAVE bag and mark board items (Board‑Up, Wait, Cold, used blanks) on the SAVE sheet; follow the restoring steps on the same page to resume (page 9).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek