伊斯坦堡

2014 · 经济

伊斯坦堡

玩家带领一名商人和一队助手穿梭于热闹的集市中,每回合在16个地点之间移动一或两格。在每个地点,商人可以留下或接回一名助手,然后执行该地点的特定行动,例如将货物装入容量有限的手推车、出售货物组合换取金钱、购买或交易红宝石,或获得特殊能力。 移动和助手的放置构成了一个规划难题:留下助手可以解锁行动,却也可能让资源陷入停滞,因此玩家需要在位置安排和高效路线之间取得平衡。当一名玩家收集到目标数量的红宝石时,游戏结束;若出现平局,则比较剩余金钱。

人数
2–5 最佳 5 人
游戏时长
40–60 分钟
年龄
10+
复杂性
2.6 / 5
6.8 来自 Ludoya掷骰子模块化棋盘合同

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
624
已记录对局
532
玩家
52m 31s
平均时长
130
收藏数
26
愿望清单数

6.8/10

基于 95 条 Ludoya 评测

  • Garfield4.0

    #54 Last played with 5 players and got blocked everytime. With 3 players it was ok. But it gets repetitive very quick. If you're out of luck in dice rolling, you will lose. And don't think too much about your move, it's not a very strategic game. The one that thought the most last play ended up last place... [c] Theme: ★☆☆☆☆ <!-- size 7]Little to none --> Gameplay: ★☆☆☆☆ <!-- size 7]Repetitive --> Interaction: ★☆☆☆☆ <!-- size 7]Almost no interaction --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★★★★☆ <!-- size 7]Dice rolling is pretty important --> Strategy: ★★☆☆☆ <!-- size 7]Little --> Components: ★★★☆☆ <!-- size 7]Thick tiles and nice gems, but everything else is nothing special --> Play duration: ★★★☆☆ <!-- size 7]Repetetive and therefore could be too long --> Easy to teach: ★★★☆☆ <!-- size 7]Pretty easy --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Plays very fast. But if someone is thinking too much it's getting strenuous --> [/c]

    无记录对局

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    初印象 · 1 局

  • Vardak7.6

    One of the best pick and delivery games ever.

    无记录对局

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

Can I move diagonally, or stay on the same Place?

No. You must move your Merchant and any Assistants with him by 1 or 2 Places, without moving diagonally, and must end on a different Place. (Rulebook, p. 4)

What happens if I arrive at a Place without one of my Assistants there?

You must remove the bottom Assistant from your stack and leave him at that Place; if you cannot or choose not to, your turn ends immediately. The Fountain is the exception. (Rulebook, p. 4; p. 6)

Do I have to pay other Merchants when I meet them?

Yes. You must pay each other Merchant at your destination 2 Lira, and your turn ends if you cannot or do not want to pay. You do not pay other Merchants at the Fountain. (Rulebook, p. 4)

Can I use the action at a Place before resolving encounters there?

No. Encounters with other Merchants happen during movement, then you carry out the Place action, and only afterward resolve encounters with Family members, the Governor, or the Smuggler. (Rulebook, pp. 4–5)

Can I get my Assistants back anywhere, or only at the Fountain?

At the Fountain, you may return any number of your Assistants to your Merchant stack, without needing an Assistant there. The yellow Mosque tile also lets you pay 2 Lira once per turn to return one Assistant, while the normal movement rules otherwise bring Assistants back only by moving onto their Place. (Rulebook, pp. 4, 6–7)

When someone gets the required number of Rubies, does the game end immediately?

No. The player who first collects 5 Rubies—or 6 in a two-player game—triggers the end, but the current round is completed first. Players may then use leftover Bonus cards that provide goods or money before resolving the tiebreakers. (Rulebook, p. 8)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。