
2018 · 农业
Lowlands
Players build and expand individual farms on a flood-prone coastal plain, using resource cards to create pastures, add buildings, and breed sheep for profit. A worker-placement mechanic assigns farmers to actions on the farm or to construction of a communal dike; contributing resources to the dike helps protect everyone from periodic tides but diverts labor from personal development. Buildings and farm expansions unlock new abilities and scoring opportunities, while progress on the dike track grants rewards and mitigates penalties if floods occur. Players balance personal growth and cooperative defense to maximize points by game end.
- 人数
- 2–4 最佳 3 人
- 游戏时长
- 50–100 分钟
- 年龄
- 12+
- 复杂性
- 3.1 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 64
- 已记录对局
- 96
- 玩家
- 1h 40m
- 平均时长
- 40
- 收藏数
- 8
- 愿望清单数
6.5/10
基于 19 条 Ludoya 评测
Poteet9.0 Something about this game is so damn fun. There's plenty of meats on these bones. The dyke is a little flimsy as a mechanic at 2, but it's not awful. Really shines bright at 3-4 and is still great at 2.
Evan5.9 In this game, players get their own player board with their own worker placement spaces along the side. In turn order you place a worker, then resolve the action you chose with action points to spend according to the number on the back of the worker you placed. Generally these actions involve getting resource cards, buying buildings with those resource cards, raising sheep, or working on the dike. Each round a new dike card flips, and if players collectively haven't worked on the dike enough to hold back the water, then they get breach tokens based on how far behind the leader on the dike track they are. At the end of the game if the dike doesn't hold, then each player will lose one sheep per token they hold. The tension in the game also comes from a mechanism where every time the dike check is failed, a marker gets moved which reduces the value of having sheep, and increases the value of each dike track threshold. Each time the dike check is met, the value of sheep goes up and the value of the dike track goes down. I really loved this game. It's crunchy and players can sort of do their own thing like in a Rosenberg game, but competing for buildings and who chooses to work on the dike when adds plenty of interesting player interaction. I'm hoping to get another game of this in this week if I at all can. That being said, there are some issues. The component quality isn't great. The texture of the cardboard feels rough like a cheap Mayfair game. The iconography isn't amazing either, so throughout the game you'll have to carefully look up each building that flips in the appendix. In particular, there's a rule where when someone works on the Dike, they have to ask another player if they want to take a bonus follow action to also work on the Dike with the same number of action points the active player spent. Some buildings have effects when you work on the Dike, but according to the appendix, only one of them doesn't function during a follow action, yet the iconography makes no attempt to communicate that. The punchboard tokens aren't quite aligned right in my copy at least. Some of the boards it was also difficult to remove the bits without tearing, as the machine didn't cut the boards quite enough. It's not enough to hinder my enjoyment of the game, but it's worth noting. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment
规则问题
由 Ludoya 的规则助手根据规则书回答。
我们什么时候结算洪水(潮汐转向,Turn of the Tide)?当洪水出现时我们要怎么处理?
当一张《潮汐转变》卡在回合中被触发时,解决洪水事件;按照《潮汐转变 / 工作阶段》部分中描述的洪水结算流程和时机进行处理(见第 5 页)。
我可以把农场扩展地块放在农场里的任何地方吗,还是有摆放限制?
扩展和功能板块必须按照建筑放置规则以及这些板块上显示的放置图标来放置;有关具体限制,请参见第6–7页的建筑示例和放置规则。(第6页解释了板块类型和图标;第7页介绍了放置示例。)
“贡献堤坝”这个动作是怎么运作的——我是放地块还是花资源?它能给我什么?
“为堤坝做贡献”这个行动会按照第 7 页的说明来结算:你遵循该行动的放置和贡献规则推进堤坝区段,而已完成的区段会产生那里以及第 8 页所概述的效果和进度标记。(第 7–8 页涵盖了示例、完成区段以及进度标记。)
维护阶段会发生什么——绵羊什么时候繁殖,什么时候我们收取收入?
所有维护步骤(繁殖、收入、农民、羊市场调整、首位玩家判定以及洪水/涨潮检查)都按照 II 维护章节中显示的顺序进行;繁殖和收入结算的时机说明见第 10 页。(第 10 页列出了每个维护步骤以及何时执行它们。)
如果风暴潮冲破了一段堤坝,会有什么后果?这会如何影响计分?
风暴潮结算、堤坝守住或决堤之间的差异,以及它们对组件和最终计分的影响,都在第11页的“风暴潮 / 最终计分”部分中有详细说明;请按照那里的流程来确定哪些棋子被淹,以及计分如何调整。(关于“决堤/守住”的效果和游戏结束计分规则,请参见第11页。)
我可以把多余的羊安置在建筑里吗?而且被安置的羊什么时候算数(用于繁殖/计分)?
羊群安置以及何时将已安置的羊计入(用于繁殖和计分)的规则,见第10页的维护与安置规则;关于建筑如何与安置互动,以及这些羊何时会被算入,请查阅该页。(羊群安置规则见第10页。)
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