Granada

2009 · 城市建设

Granada

Players develop a medieval city at the foot of the Sierra Nevada by acquiring two-sided building tiles and arranging them into a personal layout with moats. On a turn, a player buys a tile from the market, takes money, or performs a remodel to place a stored tile; buying for exact cost grants an extra action. Building types have dynamic value: each type’s worth equals the total number of that type in all players’ cities multiplied by a round-dependent factor. Three scoring rounds award points to the top players for each building type, with ties broken by the highest-valued tile. Moats score separately for longest continuous enclosure.

人数
2–6 最佳 3 人
游戏时长
45–60 分钟
年龄
8+
复杂性
2.2 / 5
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6
已记录对局
12
玩家
1h 16m
平均时长
4
收藏数

6.3/10

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek