Riverboat

2017 · Landwirtschaft

Riverboat

Die Spieler führen Flussuferfarmen im 19. Jahrhundert und organisieren Arbeiter, um entlang des Mississippi Feldfrüchte anzubauen und zu verschiffen. Das Spiel läuft über vier Runden mit gedrafteten Phasenkarten; die Phasen werden in numerischer Reihenfolge abgehandelt, wobei der Spieler, der die Phase gewählt hat, zuerst handelt. Arbeiter werden auf einzelne Felder gesetzt, Feldfrüchte nach Typ gruppiert, um die Anforderungen der Felder zu erfüllen, und Ernten werden an Anlegestellen auf Flussboote geladen, die jeweils nur eine einzige Warensorte annehmen. Zwischen dem Aussetzen von Booten und dem Ausführen von Spezialaktionen sammeln die Spieler Punkte für eine effiziente Feldorganisation und erfolgreiche Lieferungen.

Spieler
2–4 am besten mit 4
Spielzeit
90 Min.
Alter
10+
Komplexität
3 / 5
5,8 auf Ludoyaab 54,95 €AktionsauswahlPlättchenlegenOffenes Drafting

Über das Spiel

Illustration

Fotos von Ludoya-Tischen

Alle Fotos in Ludoya
  • Riverboat auf dem Tisch, Foto von Kekko

Wo kaufen

Shop-Preise und gebrauchte Exemplare, täglich geprüft.

Alle Preise in Ludoya vergleichen

An Ludoyas Tischen

Alle Statistiken in Ludoya
120
Erfasste Partien
152
Spieler
1h 33m
Durchschnittliche Partie
60
In Sammlungen
4
Auf Wunschlisten

5,8/10

aus 21 Ludoya-Rezensionen

  • Garfield5,0

    #TilePlacement #SetCollection I thought it's more about ships, but it's almost only about laying the tiles in a good way. And this part is quite luck prone. Iconography not always clear what has to be harvested or not. And I don't like the fact that e.g. in a 3 player game someone gets one less phase tile in the sum. For that he should get a kind of bonus. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Very abstract, more a puzzle --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Interaction: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]None, quite a solitaire game --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Nothing special --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Card drawing, tile revealing --> Strategy: :star::star::star::star::nostar: <!-- size 7]Yes you need a plan --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Absolutely nothing special here --> Play duration: :star::star::star::star::nostar: <!-- size 7]Good --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Sosolala --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]A lot to setup --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Different strategies possible, but beside that not much --> [/c]

  • Evan4,6

    The game takes place across four rounds of five phases. At the start of the round, players draft the phase tiles, which indicates they get a small bonus, and will be first to act in that phase. Ultimately what's happening across the game is you send workers to fields on your player board, then draft crop tiles to place into those spots, then remove workers from those planted tiles to take boat tiles and collect bonuses, and then the toughest part of all, the round scoring phase, where each player is allowed to score up to two of their score-able features. Players will automatically get one new scoring feature each round, but there's no automatic income of scoring markers, so getting both a balance of extra scoring opportunities and extra scoring markers is a magnificent puzzle amidst a very satisfying farming game. Throughout the game there is also two intense contests happening. One is the fight to push your harbormaster pawn as far along his track as possible, because boats only score if he has passed them, and only the single player who pushed their marker the farthest gets full value of those boats. The other is there's a substantial number of points available for the player who throws the most workers into the city over the course of the game. Workers standing in the city score one point each during every scoring round, so there's reason to start fighting for this spot early, but fight for it too much and you won't have enough workers available to you during the farmer phase. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :Nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

  • Javo8,0

    Positivo: - Contenido en duración y con decisiones interesantes. - Multiples mecánicas. - Sencillo. Negativo: - Demasiado oportunista. Puedes perder la partida sino estás atento a lo que debes.

Rezensionen lesen und bewerten

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.