1846: The Race for the Midwest

2005 · Économique

1846: The Race for the Midwest

Les joueurs financent, construisent et dirigent des compagnies ferroviaires à travers le Midwest américain, alors que l’expansion vers l’ouest se poursuit. La partie alterne entre des tours boursiers, durant lesquels les joueurs achètent et vendent des actions et se disputent la présidence, et des tours d’exploitation, durant lesquels les compagnies posent des voies, construisent des gares, font circuler des trains pour générer des revenus, versent des dividendes ou conservent leurs bénéfices, et achètent des trains. Les actionnaires majoritaires contrôlent les actions et les décisions de leur compagnie. Le jeu adapte le nombre de compagnies, de compagnies privées et la taille de la banque au nombre de joueurs. Il utilise une draft de compagnies privées plutôt qu’une enchère, et fait payer la plupart des constructions de voies. Le but est d’avoir la plus grande fortune totale lorsque la banque fait faillite.

Joueurs
3–5 idéal à 4
Temps de jeu
120–240 min
Âge
14+
Complexité
4 / 5
7,5 sur Ludoyaà partir de 48,21 €TrainsGrille hexagonalePoints de victoire comme ressourceMarché

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
56
Parties enregistrées
87
Joueurs
3h 32m
Partie moyenne
25
Dans des collections
4
Dans des listes de souhaits
1
Précommandé

7,5/10

sur 16 avis Ludoya

  • andycted7,0

    (played on 18xx.games) After three games, this feels like a nice game, but completely void of what I like in 18xx. It is a pure optimisation engine on the map

    Aucune partie enregistrée

  • Evan8,0

    I had never played an 18xx before, but I have a lot of love for games that have been inspired by this genre. My playgroup did some research here and found this is supposed to be the best starting point. It took us roughly 3 hours for setup and rulebook with interruptions to put my children in bed when they came downstairs asking for post-toothbrushing snacks. The game itself took nearly 6 hours. (4 hours without rules on our second play) It was completely worth it. it's basically, buy stocks until everyone passes, then two action rounds, and on each action rounds you can put down two tiles for a company you own the majority of, then trace your best route, and then decide where that money goes, to the company alone or to everyone who has stock in that company (including the company itself for any unbought stocks). Throughout the game players will invest in different companies which means that your moves can help others as much as you, or they could even take control by getting more stock than you. There's also player interaction on the board where someone could cut off your route by putting a city down. The nuttiest thing that adds tension is that as the game goes, the old trains rust away, and getting caught running a company without a modern train is a major penalty. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

    Premières impressions · 2 parties

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