Antiquity

2004 · Médiéval

Antiquity

Players lead a medieval Italian-style civilization and pursue one of several victory conditions—population, trade, conquest, or city building—by selecting a patron saint that shapes scoring. Gameplay centers on managing an evolving economy and expanding cities while harvesting and transporting resources. Advanced buildings unlock new options each turn, but local land degrades as resources are used, forcing players to push farther afield for wood, grain, olives and fisheries. Different strategies demand distinct approaches to growth, movement and conflict, and the game ends when a player reaches their chosen goal or the landscape is exhausted.

Joueurs
2–4 idéal à 2
Temps de jeu
120–180 min
Âge
14+
Complexité
4,3 / 5
7,6 sur Ludoyaà partir de 97,47 €CivilisationConstruction de villesPlateau modulairePlacement de tuilesCouverture de la grille

À propos du jeu

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69
Parties enregistrées
71
Joueurs
2h 52m
Partie moyenne
24
Dans des collections
17
Dans des listes de souhaits
2
Précommandé

7,6/10

sur 17 avis Ludoya

  • Balleflass7,0

    A bit too ugly and fiddly for my taste. The only Splotter I've disliked this far as I felt it was a bit multiplayer soltaire in the start, which is something I didnt feel with TGZ, FCM or Indonesia which are three games I love.

  • Mestremuten4,0

    Rating: 3/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1

  • andycted9,0

    2-3 players Least interactive Splotter, maybe (up to a point, eh !), one of their best designs, even if it suffers a tiny weeny bit about replayability compared to their other titles

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