Masters of Renaissance

2019 · Renaissance

Masters of Renaissance

Les joueurs incarnent des citoyens influents de la Florence de la Renaissance. Ils collectent des ressources dans un marché commun et les dépensent pour acquérir des cartes de développement. Chaque carte confère des pouvoirs de production qui transforment les ressources et augmentent la capacité de stockage dans un coffre personnel, permettant de construire un moteur au fil des tours. Les chefs offrent des capacités à usage unique ou persistantes à jouer pour obtenir un avantage tactique, tandis que les joueurs peuvent développer leur dévotion envers l’Église afin d’accéder à d’autres possibilités de marquer des points. Le jeu repose sur le choix des actions, la gestion du marché, l’optimisation de la main et du stockage, ainsi que le bon timing des achats pour développer un moteur de conversion des ressources et accroître son prestige.

Joueurs
1–4 idéal à 2
Temps de jeu
30–45 min
Âge
14+
Complexité
2,1 / 5
6,8 sur Ludoyaà partir de 56,97 €ÉconomiqueJeu de cartesCollection d'ensemblesGlisser / PousserSélection ouverte

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Toutes les statistiques dans Ludoya
126
Parties enregistrées
153
Joueurs
45m 38s
Partie moyenne
54
Dans des collections
6
Dans des listes de souhaits

6,8/10

sur 17 avis Ludoya

  • Evan6,0

    Solid take on the Lorenzo experience, paired down to it's most basic essentials. On your turn you have the option to take resources from the marble display, spend resources to buy a card from the central display of cards, or activate the abilities on all your cards. Each player has limited storage space for resources claimed from the marble display, but unlimited storage for resources produced by their cards. This creates an interesting tension, as for each resource a player takes but can't hold, each opponent gets a free step on the faith track. The faith track has certain thresholds on it, and when a player reaches a pope hat icon, a check is done to see which players managed to get into the same bracket on the track, and those players get a point reward. The tract also acts as one of the endgame timers, and has a decent chunk of points on it for being at the very end, so managing your production is absolutely key. Again, like in the original Lorenzo, the resources produced by one card can't be consumed by a second card in the same turn, and the decks of cards are very thin, and you see all the cards every game, which gives the game a similar ability to plan your path through the game once you have played once or twice. Overall fantastic, although I do wonder how much replayability it has, since it's missing a lot of the player interactive elements of the original Lorenzo that make the fixed decks of cards so satisfying. Time will tell, and hopefully my rating will go up after a few more plays. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Y a joué 4 fois

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