The Agents

2013 · Jeu de cartes

The Agents

Will agents help complete missions—or give opponents the advantage? Players form factions, assign missions, and use agents to gather intelligence and score points. Each card offers a command at one end and points at the other: using the command benefits an opponent, while taking the points lets an opponent use the command. With agents that can be turned, eliminated, extracted, or exchanged, players weigh immediate scoring against disrupting rival plans. Missions add objectives that reward careful planning while making leading players targets for attack.

Joueurs
2–5 idéal à 3
Temps de jeu
20–40 min
Âge
8+
Complexité
2,4 / 5
2,9 sur LudoyaEspions / agents secretsGestion de la main

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
16
Parties enregistrées
8
Joueurs
31m 30s
Partie moyenne
11
Dans des collections

2,9/10

sur 4 avis Ludoya

  • Benjamín Amorín5,0

    Card Game on a spy theme. The cards are double sided and you have to evaluate multiple things for trying to beat the opponents. Tougher than it seems.

  • Mitchell C0,9

    Kickstopper. This game has an interesting and unique idea regarding the faction card lines between players and the orientating of the cards in those lines. However, there is a reason that people are employed as game developers; Not to mention proof readers (Neighbouring is not spelt Neighboting) and rules writers (the first set of rules had set up at the end...) This game is fully competitive, but the gameplay was so frustrating, tedious and limiting that we ended up playing it co-op so that one player could win and we could stop playing the game. I'm sure this'll be a hit for some groups but certainly not mine.

Lire les avis et le noter

Données du jeu (joueurs, durée, âge, crédits) issues de BoardGameGeek.