
2019 · 科幻
黑天使号
Players take the role of competing AIs co-managing a massive interstellar frigate carrying humanity’s genetic heritage after Earth becomes uninhabitable. On each turn players assign robot crew, play cards and roll dice to explore star systems, negotiate or clash with alien species, upgrade ship systems and fend off raiders. Game progress is tracked by a moving ship figure and a ravager deck; the game ends when the ship reaches the target world or the ravagers are exhausted, then players score points from missions completed, technologies developed, encounters resolved and other objectives. The highest-scoring AI wins.
- 人数
- 1–4 最佳 3 人
- 游戏时长
- 60–120 分钟
- 年龄
- 12+
- 复杂性
- 3.9 / 5
关于这款游戏
- Publisher
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 104
- 已记录对局
- 115
- 玩家
- 1h 50m
- 平均时长
- 89
- 收藏数
- 13
- 愿望清单数
6.4/10
基于 21 条 Ludoya 评测
Evan5.9 At the start of the game players roll three dice, one each of the three colors of actions, and place them into their personal dice area in the ship board. Then going in turn order, each player may either select a die, and resolve the effect of a space that matches the color, a number of times equal to the pips on the die, with the dice ranging from 0-3 pips. Each of the three colors as one primary action, and one 'do things on the space map action'. For the primary actions, grey and green actions remove the two forms of damage the ship board takes on when players take space map actions. yellow dice build out your personal board of tiles. The personal board of tiles is a 3x3 grid for the tiles. New tiles slot in from the left or bottom, and if they meet another tile they push it along the chain, eventually possibly pushing tiles out of the grid entirely. The tiles come in two varieties, some are endgame scoring, some are special abilities that can be activated at the start of your turn, or when you put a damage cube on them after having taken a repair action. The most crucial thing about these tiles is that they provide you with a reliable way of getting the various resources in the game. More robots, or moving robots means you can get more dice. More spaceship tokens or moving space ship tokens means you can benefit more from the cards in your hand when you take space board actions. Then of course important luck mitigation resource production. Interestingly, the end game victory point tiles want to be pushed out, as when they sit on your grid they have a maximum scoring threshold of 4vp, but this gets increased when they get ejected. Die selection can be tricky, as you can take a die rolled by one of your opponents by paying them a crystal token. The value of the die you take can also be increased by 2 (to a maximum of 3 pips) if it's your own die being used. When you take a space action, you send out a cute little spaceship with one of your robots out into the hex board. If you end your movement on a planet matching the color of the die you used to take the action with, you can place a card from your hand that also matches the color of the space. The cards come in two varieties. Some give you a special bonus when they fall off the board as the main ship moves, others give you a new action opportunity to take with dice of the matching color. Once a player no longer can or wants to take actions, they instead reset. They discard any remaining dice, losing a point for each pip remaining, then clear the cards from the side of their board, bank the damage cubes they collected to get the extra tile activations with, then they gather the dice they deserve, roll them and place them into their area. They are allowed to lock a single die at this point, preventing that one die from being purchased by other players, by spending a crystal. Then the ship moves one tile forward, the rearmost tile falls off the world, maybe giving cool things to players sitting on the cards on that tile, then the tile is flipped and added to the front of the space map. Generally, resetting is rough. When you reset you don't get to do anything on your turn, and if you are the first player to reset, other players will often buy your dice out from under you by the time your turn comes back around. Getting their crystals is nice, but they are easy enough to come by that accelerating your next reset feels a bit frustrating. Yellow dice are also in impossibly high demand. Getting new and better tiles is an easy way to get victory points, or a crucial way to improve your engine. There are also some substantial flip luck elements in terns of how the cards that get played into space. A player with a good set of cards in their starting hand, really has a substantial advantage in the entire game. In the advanced rules it says when you have the opportunity to draw, you can draw 2 choose 1 instead of just top-deck, and this helps, but even so, there are late game cards and early game cards all shuffled in. That being said, despite the relative chaos, I find this game thrilling. I like the way the map scrolls, I like trying to manage my player board smartly and failing, I like flying through space in my little ships, I like planning what dice I need and when, and I like how the repair actions on the ships are rewarded in interesting ways. It's a heavily player driven game, and has gone differently each time. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment
规则问题
由 Ludoya 的规则助手根据规则书回答。
如果我从另一位玩家那里买了一个骰子,我可以通过花费残骸来翻面,改变它的面吗?
不——你不能翻转你刚买的骰子;在 A 阶段中,可以花费残骸来翻转你舱室里的骰子,但不能翻转你本回合刚购买的那颗骰子(第 11 页)。
如果我激活了另一位玩家的激活任务牌,牌的拥有者会得到什么吗?
是的——当你结算一张你不拥有的卡牌上的激活后,这张卡牌的拥有者会立刻获得一次(而且只能一次)免费的该卡牌激活,不需要使用骰子(第11页)。
当我使用 Command Your Ships 时,我可以用一个 0(星)骰子来移动飞船吗?
你可以在“指挥你的船只”行动中使用一个星号(0)骰子,但它不会移动任何船只;你仍然可以完成剩余步骤(并且如果你使用 0,就必须放置一张任务牌)(第 7 和第 9 页)。
黑天使行动上只放一个伤害方块,会降低它的激活值吗?
不——只有当一个行动上有 2 个伤害方块时,你的骰子激活值才会减少 1;1 个伤害方块对激活值没有影响(第 7 页)。
当我把一张任务牌放到太空中时,掠夺者和伤害方块是怎么放置/结算的?
数一数与该六边格相邻的掠夺者舰船图标,并抽取相同数量的掠夺者牌;把每张抽到的掠夺者放到指定的黑天使行动上,并在该行动第一个空的伤害格上放1个伤害方块——如果该行动已经有2个伤害方块,就把这个方块放到同颜色的供应骰子上(如果没有可用的骰子就忽略它)(第10页)。
如果我的隔间里还有骰子,我还能选择 Sequence B 吗?那这些骰子会怎么样?
是的,即使你的舱位里有骰子,你也可以选择序列B,但你必须先把它们放回补给区,并失去等于这些骰子上显示总点数的VP;然后你按你的机器人数量拿骰并掷骰,并且可以通过支付1个资源来预留1颗骰子(第6页和第12页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。






























